By Gemma @ Juicy Game Reviews
Until Dawn made its way on to Playstation 4 consoles in August 2015. Developed by Supermassive Games, Until Dawn seemed to absorb inspiration from Quantic Dream studios popular Heavy Rain. In fact, it was very difficult to play Until Dawn without re-hashing my experience with Heavy Rain back in 2010. As I played out the game on my Twitch channel a lot of followers also made the same connection between the two.
From the get go of Until Dawn it was clear that Supermassive Games enveloped a high degree of teen horror cheesiness in to the storyline (reminiscent of Scream). High School stereotypes dripped from the screen as I meandered through the night trying to figure out what the hell is going on? Drinking, parties, a log cabin, lots of half naked running through snow and not so much as a fat person in sight. That's right. Everyone is super slim these days right?! Despite the obvious clichés, Until Dawn was a fantastic experience that really made me concentrate on every decision laid before me. If you yearn for a storyline to completely lose yourself in then Until Dawn is your game. What's more are the intricate details on offer in Until Dawn. Every freckle, hair, textures on wood and reflections seem to have been delivered to an impressive level which amplifies that immersion even more. I believe that stereotypes and high level of cheese were all crafted purposely and sprinkled in to Until Dawn's eight hours of gameplay. I can't see how else a game like this could have been pulled off?
Your pace, your choice
Metal Gear Solid V: The Phantom Pain is Hideo Kojima’s final entry of the critically acclaimed Metal Gear Solid Series. A final entry that became bittersweet for all of us Kojima fans as the man himself parted from Konami earlier this year sending shockwaves through the gaming world. Despite the famous yet missing text, “A Hideo Kojima Game” on the box art of Metal Gear Solid V: The Phantom Pain, we will always know that this entry to the series is possibly Kojima’s finest.
By Gemma ~ @Juicy Game Reviews
It is fair to say that I was truly hyped for Wolfenstein: The Old Blood which we know is the prequel to Wolfenstein: The New Order. I enjoy nothing more than roaming around the first person shooter gaming world armed with a full arsenal of deadly weapons. Wolfenstein, as a series, has long been a key part of the first person shooter back bone until now. That very same back bone paved the way for the Doom franchise to explode on to shareware in 1993 and later storming millions of consoles around the world. So why am I writing this? Why have do I feel that Wolfenstein: The Old Blood is my hugest let down of the year to date?
William Blazkowicz is the hero and it's 1946 and we are about to storm Castle Wolfenstein. Yes, this is it. I felt that Machine Games did a poor job at threading the story together to create the cohesive flow I expected. Character's in The Old Blood felt flat and mechanical. Literally mechanical! The lack of human NPC's led me to feel that the story had been sacrificed at the expense of action (and not the fast paced kind of action I wanted). Compare this to Wolfenstein: The New Order. I wrote a short review on The New Order and commented at how good the storytelling was:
By Gemma ~ @Juicygamereviews
Batman Arkham Knight is one of Rocksteady Studios finest moments. This doesn't negate from the studios previous solid attempts at showcasing Gotham's finest criminal sub cultures. Batman Arkham Asylum and Batman Arkham City are just as immersive but nowhere near as Batman Arkham Knight.
Perched up high about Gotham, our quest begins with Batman looking down over the dark skyline. Gotham looked huge and packed full of detail. IGN reported that Arkham Knight's Gotham is five times as big compared to Arkham City's Gotham. Guy Perkins, Rocksteady's marketing manager commented to IGN about the size of Gotham:
By Gemma ~ @Juicygamereviews
Sony recently announced that the 20th Anniversary Dualshock 4 controller will launch as a standalone product in September 2015. So far, Sony confirmed a European release only.
Sony released the 20th Anniversary PS4 console back in December 2014 and just over 12,000 exist. If you weren't lucky enough to snag one of these then fear not as we can now enjoy a slice of the celebration with this controller. The controller is awash in the original grey of the Playstation 1 and looks mighty fine. Unlike the actual 20th Anniversary controller, the standalone release doesn't have the Playstation logo on the touchpad. Instead it will feature the dots we have on all current PS4 controllers.
This is definitely something to be excited about. The question is, will you be getting yours?
By Gemma ~ @juicygamereviews
Finally! After years of waiting Fallout 4 was confirmed to be in existence by Bethesda today and will launch on the PS4, Xbox One and PC. As of yet no release date has been announced which still leaves Fallout 4 shrouded in a thin layer mystery. Let's hope Fallout 4 will be on the shelves this year. The Fallout 4 cinematic trailer is now live for the world to see but when will we get to see some gameplay from the Wasteland? Bethesda confirmed that fans will be showed the world premiere of Fallout 4 gameplay at E3 this year. Excited yet?
By Gemma - @juicygamereviews
Fallout 4 is a game I've been craving since I saw the closing scenes of Fallout 3. Nope this is obviously not a review but more like a pre, preview of the newly teased Fallout 4 by Bethesda. Earlier today, Bethesda Tweeted a link to a countdown screen. It doesn't take a genius to decipher that the art style of the countdown screen is reminiscent of the Fallout series. As I write this the clock has sixteen hours and forty seven minutes to go until the big reveal. That means the exact time of the reveal in the UK will be 3pm, 7am Pacific time and 10am Eastern. I'll be one of millions of excited gamers waiting for the news to drop or rather; for the Fallout 4 cinematic trailer to drop. That's my prediction which is weighted by the LinkedIn profile of Luis Nieves. Luis is a Freelance 3D artist that mistakenly added Fallout 4 Cinematic Trailer to his portfolio, thus evidencing that he'd worked on it. Now my excitement is rising! What's even more intriguing the cinematic trailer was allegedly made by Guillermo del Toro's studio.
So all we have to do now is wait to see the news on Fallout 4. 2015 marks Bethesda's first year at E3. Will it be a good one? Will Fallout 4 live up to the hype? One thing is clear here. Tomorrow at 3pm GMT I will be standing by with bated breath waiting to see what awaits within Bethesda's next RPG. Are you pumped too?
Wolfenstein: The Old Blood launched today on Xbox One, Playstation 4 and PC. The physical edition will be available on May 15th 2015 in Europe. Wolfenstein was always a big hit on the PC back in my day although I can say that I was never that passionate about it back in the early 90's. In fact, I have no idea why? The Wolfenstein franchise as a whole is a remarkable feat that started with Castle Wolfenstein back in 1981 released on the Apple II, MS-DOS, Commodore 64 and Atari. Fast forward to 2015 and we are ten games in to the series with Wolfenstein: The Old Blood being the latest shooter to the series.
After approximately one week of speculation; Konami finally broke their silence to end the rumour mill surrounding the Silent Hills cancellation. Originally Hideo Kojima and Guillermo Del Toro were pegged to be the perfect duo to deliver the next game in the Silent Hill series. The P.T demo shocked and surprised fans on 12th August 2014 as it appeared on the Sony Store with no prior warning. The buzz amongst the gaming community ignited and fans were once again poised and ready for the next slice of horror from the Hills.
In a statement reported to Polygon today Konami said:
This week something remarkable happened in the gaming world. Before I shine a light on that topic let's rewind slightly here; to one of my latest comments on my Top 5 Xbox 360 Games video. In a nutshell I said that I would love to see an Alan Wake sequel and numerous people echoed my thoughts in the comments. Low and behold five days later I find out that Remedy, the same team that introduced the famous Mr Wake and his torch to the Xbox 360 in 2010, actually created a decent amount of prototype footage. Sam Lake, Remedy's creative director spoke with Polygon and revealed thirteen minutes and forty three seconds worth of prototype gameplay of Alan Wake 2. Lake informed Polygon:
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