It’s been a while since I played through a Tom Clancy game. In fact it may have been back on the Playstation 2 with Ghost Recon so it’s fair to say that I went in to The Division with an open heart and an open mind. Now, running on current gen hardware and PC the next Tom Clancy instalment launched on March 8th 2016 with The Division.
We are in Manhattan and we are in the middle of the post events of a smallpox pandemic. This pretty much destroyed New York City as we knew it and instead created a crime fuelled dystopian society. What was once a bustling city, full of tourists, workers and success transformed in to a war zone with tired looking people, collapsed surroundings, danger and disease. Ubisoft play this out with a reel of fictitious news castings at the beginning of the game. This did a great job at setting the tone and hype for the campaign that was about to ignite. From there, I could create my player attributes and off we ventured in to the dangerous Manhattan streets.
The Division is an open world MMO with some seriously tasty RPG elements. A Role Playing Game you might ask? I wouldn’t categorise The Division as an RPG at all as we all know it’s a third person shooter but as I said there are elements in The Division that often made me question: should this have been a RPG? Ubisoft tastefully threaded the two genre’s together to produce this explosive adventure. The levelling up system seemed a little complex at first but as with any game I acclimatised pretty quickly. I was shocked at how quickly I picked up the how to’s actually. I recall watching a lot of the Beta footage and thinking at how cluttered the interface looked but don’t let this fool you. The Division is surprisingly user friendly and what’s more my hiatus since Ghost Recon didn’t affect my approach in to the game either!
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