The world is a circuit. Everything is connected, if it’s by handheld devices, home appliances and the cloud space. Whether you think it or not, we are all being accessed, evaluated and being led down a path by a marketing machine; if you like this, comment, share… Slowly we are losing our free will and we don’t even know it. People fear the machines taking over but they are unaware it’s happening right now, we are monetised. The game is question is Dex, developed and published (published physically by Bad Land Publishing) by Czech company Dreadlocks Ltd. Dex is an Action RPG, 2D side-scrolling platformer focusing on non-linear gameplay, exploration and conversing with NPC’s.
Set in the future, you play as Dex. A young girl who has been targeted by The Complex, an oppressive security organisation controlled by corporations. Hacker; Raycater, informs you The Complex are coming for you. Upon speaking with Raycaster he tells you that you are the Fragment of Kether whom is a supreme Artificial Intelligence developed by ‘The Complex’. You join the resistance in stopping The Complex oppression other Harbour Prime, the games location. But there maybe more to yourself than you originally thought…
Dex also features many side quests that really build Harbour Prime as a living location. Like many RPG’s, it’s these small contained stories that end up being more impactful than the main quest. Stories such as a young male drugged up working as a sex worker against his will, reuniting two long lost lovers or dealing with a stalker of a famous singer; it’s in these side quests that Dex’s narrative and world building really shines.
As a cyber-punk title, Dex art direction is heavily inspired by the pop culture reference within that genre such as Blade Runner, Akira and Ghost in the Shell. Light pollution merged with the grit of a contaminated cityscapes drench your screen like a layer of dirt. The team did a nice touch of each area having its own economic class, the further you leave the main city the more gentrification and depravity you come across.
The games art style is that of old 90’s PC’s adventure games as well as graphic novels, adapting a more hand drawn aesthetic than your typical pixel art sprite. It’s that hand drawn aesthetic that lends to the games polluted atmosphere and mature tone, providing a level of detail and depth pixel art cannot provide.
In Dex you’ll have main quests that will take place in Harbour Prime and locations outside of Harbour Prime just designated to a singular mission. Yet there are many side quests within Harbour Prime by conversing with NPC characters scattered around the various areas. Both main missions and side quests have various ways of completing them be it by stealth, speech -usually with various speech choices- or other means; example using a radio signal to shut down a formidable foe’s augments. Completing the quests will grant you with experience points that help you level up your skills, items and weaponry to use and money to buy augments. Augments provide you with powers to help your certain type of play, you want to be stealth well then how about a camo upgrade, you want to go in all action then how about body armour or if you want to play save go for the regen augment. You can equip several augments, but certain augments take a slot on your body part. It’s surprising how well and refined the RPG mechanics are in this game, as it is an indie title, the game can hold it own against some of the heavy weights in the genre.
Combat is either stealth approach by silently taking down foes by the good old sleeper hold, a good old fist fight or using the right analogue to aim with firearms. As the stealth and gunplay aspects work very well, there is much to be desired of the hand to hand combat as your sprite moves forward making you sometimes punch through and past your enemy.
You can also Hack with the mini-game being that of a twin stick shooter segment. Once again, exploration in these segments help as there are XP bonus to be found.
This game is exactly the definition of a hidden gem. As the main story may lack certain punch to it, some of the mission were enjoyable but it’s the side quests that are the real hero in this game. Watching my decision play-out -for better or for worse- in these missions really give the illusion that you shaped that entirely. You’ll meet a rich cast of characters along your journey and as the voice acting could be better, it certainly harkens back to those early PC games it is paying homage too.
Exploring Harbour Prime to find secrete areas, loot and other quests is a blast. The game world isn’t massive, yet it has the depth that so many open worlds games lack; this is the size of a puddle but deep as an ocean.
Though the game isn’t perfect, Dex more than makes up for it with polished RPG mechanics making it one of my favourite RPG experiences on this generation. Dreadlock pure absolute love into this game and it really shows, this is a game made by people who wanted to make this game.
As for you collectors, the physical copies for PS4 and Xbox One come with manual and CD soundtrack.
In short, Dex is worth your time.
Guest Blog Post by Jack @ThePnutbean and YouTube
Red Dead Redemption 2 was one of the most anticipated games of 2018. Alongside triple A titles like God of War; Red Dead Redemption 2 was hyped to a monumental level. Unlike God of War; Red Dead Redemption 2 is cross platform on the PS4 and Xbox One. At this stage we know that PS4 players will be privy to exclusive online content before Xbox One players. My personal view on this is one of disregard simply because I've focused more on the main story over, say GTA V Online. Naturally, we can expect a big following for Red Dead Redemption 2 online though; the question is, will it ever be as big as GTA V Online? For now we won't be able to deliver a definitive answer. For now we have around 60 hours worth of main campaign in Red Dead Redemption 2 to become accustomed to.
So far I've streamed every second of my Red Dead Redemption 2 experience. As I write this I am approximately 20 hours in. First impressions of this new Wild West Adventure are overall positive. There's an element of mystery surrounding Arthur Morgan and his gang as Red Dead Redemption 2 kicks off. Literally, it's a mystery. That's because the entire plains are covered in snow. Snow that continues to fall as the early missions play out. The entire first chapter is a snow showered tutorial that was steadily drip fed to us. From this we can conclude that Red Dead Redemption 2 cannot be judged on his beauty, draw distance or wild west appeal. It is not until the snow starts to thaw that we really start to see the beauty that is Red Dead Redemption 2.
Arthur Morgan is part of a gang. A gang that is led by Dutch Van Der Linde. Whilst other NPC's in the camp have key roles to play in missions, robberies and such like; it is clear that Arthur Morgan is the breadwinner of the camp. The Camp becomes an essential place to heal, rest, laugh, re-supply and obtain crucial missions. If anything I would encourage you to get as many upgrades in to your camp as possible. With each upgrade, stalls become more effective at stocking food, medicine and ammunition. Oh and let us not forget the all important Fast Travel. We'll talk more about that later.
Red Dead Redemption 2 takes no prisoners. Well sometimes it does if there's a bounty on your head and you get caught. Joking aside, Red Dead Redemption 2 can seem harsh at times. What do I mean by harsh? For some RDR2 is not interesting at all. Endless horse rides across baron landscape can feel laborious and meaningless. The mini map and large world map gives very little sense of scale so what seems like a short ride cane often be a 15 minute horse ride. Herein lies that little issues of Fast Travel. You must upgrade Arthur's wagon be unlock fast travel and as of yet (a mere 20 hours in) I have only been able to fast travel from camp. As soon as you're out in the wilderness, you're on your own. You might think this is a trivial point! Of course the Wild West is baron. Of course it can seem monotonous at times but you'll be surprised at how many people in my chat have disliked Red Dead Redemption 2 because of this.
On the whole Red Dead Redemption 2 is a stunning game. I've found there to be a variety of missions and a decent level of challenge to suit all play-styles. Be warned though the combat mechanics are AWFUL. I found then when trying to run in to cover Arthur sometimes stutters and resists! Additionally, the Dead Eye ability is not seamless at all. I've died unnecessarily far too many times due to clunky combat controls. Here's to hoping that Rockstar patch this.
The towns in Red Dead Redemption are breathtaking. There's nothing better than after a long horse ride; approaching St Denis and seeing the large industrial chimney's bellow out smoke. It's in these moments that Red Dead Redemption 2 really shines. Every town is different in terms of social class, wealth, opportunity and looks. Take Valentine for example. Valentine is one of the first towns you come across once the snow thaws. It's a typical Western setting with muddy roads, two saloons, a stable, a bank, a grocery store and a gun smiths. The outer skirts are predominantly farm land. Compare this ti St Denis which has a lot more diversity in social class, shops and more. Now I'm no Western historian but I think Red Dead Redemption 2 contains some of the deepest environments yet.
Another key feature of Red Dead Redemption 2 is the dialogue. Rockstar have always put a lot of time and effort in to delivering a fantastic storyline to their games. Red Dead Redemption 2 is no exception. Of course the familiar character; John Marston returns but there's a wealth of other new characters to. During missions Rockstar cleverly utilised the travelling as key moments to tell story. Arthur and whomever he was travelling with (usually mid-mission) would break out in to conversation for the entirety of the trip. The excellent script coupled with a catchy soundtrack made Red Dead Redemption 2 ooze charm. Charm is something I believed the first game lacked.
Red Dead Redemption 2 is fruitful experience and you need not have played the first before diving in to this. It falls down in the shoddy combat mechanics. Will Red Dead Redemption 2 be 2018's Game of the Year. I do not believe so. Should you buy it now? 100% yes.
Blog by Gemma @ Juicy Game Reviews / TheGebs24
Barely two years after Red Barrels studio was formed in Canada Outlast was thrust upon the Playstation Network as one of PSN’s free games. I’ve always been a huge fan of horror games as far back as the first Resident Evil on the PS1. The twisted corridors of the mansion that were wrought with zombies and flesh torn dead animals. Resident Evil 1 changed a lot back in the day and I’ve been hooked on horror ever since. Outlast also had its fair share of crazy corridors but we were a long way from Racoon City. I played through the game on release and then again on live stream in preparation for the launch of Outlast II. Prior to the release of Outlast II I was hoping for more jump scares than ever before. Outlast had so many that I’d go as far to say that it is one of my favourite horror games alongside the unbelievable Resident Evil 7: Biohazard. I wondered if Outlast II would be up there too?
Outlast II is much more open that its predecessor; Outlast. I don’t want to dive in to the story all that much but the general scenes are outdoor farmland and shacks: lots of shacks. It reminded me very much of how The Field of Dreams would have looked if a swarm of Satanic worshippers had crashed Kevin Costner’s farm. During the first couple of hours in Outlast II this setting felt great. It’s fresh and super creepy. At times I felt a sense of Alan Wake with the narrow wooden paths and half bent lampposts. Outlast II felt prefect.
After a few hours I started to feel a little irritated at the repetition and monotony of the environments. There were some marginal redemption points in which our main protagonist is pulled in to a Catholic school which is still very dark and scary but a welcome break from the cornfields and shacks. More often than not Outlast II failed to thread the story together quick enough. The jump scares also LACKED significantly. Don’t get me wrong Outlast II got my pulse pounding in parts but not as much as I had hoped. I genuinely felt a little anxious going in to Outlast II but those feelings evaporated very quickly. If you asked me which game was scarier between Outlast and Outlast II I’d go with the first; Outlast without a doubt. I wanted to expand on scary experience but sadly I didn’t.
The horror genre is often praised within the gaming community for its high intensity jump scares, pulse racing moments and sheer immersion. Never before has a genre made grown men scream during their live streams; making this genre one of the most entertaining to watch on YouTube and Twitch. Resident Evil VII: Biohazard completely changed the foundations of the Resident Evil franchise with not one single zombie appearing in the game. Let us not forget the Virtual Reality mode too. Resident Evil 7 was reportedly made for VR mode. I have not played it in VR mode but I can understand the immense appeal for some gamers. Did Capcom make that right move in changing the direction of the franchise? Sure we had a mansion and plenty of puzzles to taint the way and let’s not forget the twisted folded beings of the basement! Resident Evil VII: Biohazard was a bold move indeed. Here’s why it worked.
The P.T Effect
Nobody will forget the P.T demo on the PS4. The creepy hallways, the bloodstained bathroom and that phone! The Silent Hills game that never got as far as the P.T demo. Thanks Konami! I wonder how many people out there still believe Capcom copied the vibe of Hideo Kojima’s masterful demo with Resident Evil VII Biohazard? Do you believe it? Both RE7’s producer and director confirmed that the likeness was a pure coincidence. Resident Evil 7 was in development long before the P.T demo surfaced on PSN.
"When PT surfaced we were already into development and we were surprised to see it," Kawata said. "I'm worried about how my jokes come across but I hear Brits like black humour. So, out of everyone, we were the most relieved when PT didn't come out."
Resident Evil VII has a clear likeness to P.T and we know it was not planned that way. Personally I believe RE7’s new and Zombieless direction is fresh and I’m excited to see what’s to come from the franchise.
We have not seen the last of the Console Wars. The Xbox One Vs PS4, PS4 Vs PS4 Slim, The Xbox One S Vs PS4 Pro and let’s face it we could go on right?! A lot of people out there continue to moan about how unfair it is to compare the Xbox One S with the PS4 Pro due to the overwhelming power of the PS4 Pro over the Xbox One S. Okay so the PS4 Pro is missing a 4K Blu-ray player whereas the Xbox One S contains one but of course they are going to be compared. They are the latest video game consoles from each major camp and the Console War is very much alive just as it was in the 90s when we argued over the Sega Mega Drive Vs. Super Nintendo. Perhaps we should be saying the the PS4 Pro is only comparable to the Xbox Scorpio should we? For me I believe this to be a rather redundant statement considering the Scorpio is not out yet and we do not truly know how it will perform. Trusted Reviews rounded up the Scorpio’s graphical ability pretty nicely here and when it is finally released to the public then it would seem fair to start barking about making comparisons between the PS4 Pro and Xbox Scorpio. Until then it seems completely uneducated to make a true comparison between a console on paper and the PS4 Pro:
In simple terms, the graphics core will be more than capable of going toe-to-toe with today’s top-end graphics card – comparison, the brand-new Nvidia GeForce GTX 1070 has 6.5TFLOPs of performance. By the time Scorpio launches, it’ll be equivalent of a mid-range PC in 2017, which is how most consoles tend to launch.
We all had our predictions of what the Bethesda E3 2016 Conference was going to bring. At E3 2015 Bethesda knocked the ball out of the park with the long awaited announcement of Fallout 4. It rapidly became one of the most anticipated Video Game releases ever! A year has now passed since that moment which brings us to E3 2016. Most of us were talking about a new Elder Scrolls Game but when I awake this morning a part of me felt disappointed that the Elder Scrolls game we’d all hoped for was not announced. Should we be disappointed in Bethesda? Hell no! Having now watched the full Bethesda showdown I am packed full of anticipation for the new games: Prey, Dishonoured 2, Skyrim Special Edition and Quake. Let us not forget the new Fallout 4 DLC and Vault-Tec Workshop functions, Fallout Shelter and Bethesda’s VR development.
Arcane Studios smashed it
Prey and Dishonoured 2 are on their way! The team behind the original Dishonoured game are developing the Prey reboot on PS4, Xbox One and PC. It looks stunning. From what we saw we awake as Morgan on Monday March 15th 2032. The new Prey takes place on a Space Station that becomes overrun with an Alien infestation. Arcane confessed that our protagonist will use “wits, weapons and mind bending abilities” to counteract the alien infestation. It all sounds very intriguing and I’m excited to see how Prey’s development unfolds for the rest of the year.
We can expect to see a release for Dishonoured 2 on November 11th 2016 but what can we expect to see in the gameplay? Arcane showed a lengthy gameplay trailer. There’s a large emphasis on stealth and two players to choose from. It seemed like choice is a large feature of Dishonoured 2. Out of the entire Bethesda E3 conference I was the least excited about Dishonoured 2. It didn’t look overly stunning and the gameplay seemed too familiar.
Elder Scrolls VI….Not!
I’d be lying if I said I was not disappointed with the lack of a new Elder Scrolls game. When you think about it logically though there was never going to be an announcement of Elder Scrolls VI. The time difference between each major Bethesda games is immense. There was four (five for the PS3 release) years between Elder Scrolls III: Morrowind and Oblivion and a five year gap between Elder Scrolls IV: Oblivion and Skyrim. You might be saying ‘five years have passed since Skyrim was released so surely that means Elder Scrolls VI should have been announced right?’ Wrong. We are locked in to a gaming culture of HD remasters which is exactly what happened here. Instead we are getting Skyrim Special Edition on the PS4, Xbox One and PC. This caused a divide in the gaming world. I’ve been reading comments on Youtube and Twitter that indicate Skyrim Special Edition was not the HD remake fans were asking for. What do I think about it? Initially I felt deflated as I had my hopes set for Elder Scrolls VI but I’m warming to the idea of exploring Skyrim all over again so I definitely be picking up a copy on October 26th.
Doom & Quake Champions
I will never get enough of Doom updates. Where you one of the people that grew up playing the original on Shareware? I was and I loved it. Overall I’ve been incredibly impressed with the new Doom game as it dives back in to the core of brutality. So what can we expect from the ID team in the upcoming months? The first DLC pack drops very soon: Unto the Evil and includes new armour packs, guns, a new demon and three new maps! I didn’t expect an update this quickly considering Doom was released only last month. ID knows how to treat the fans well. If you are yet to play the new Doom be sure to download the first level from the campaign completely FREE on the PS4, Xbox One and PC (for a limited time). I also envy the lucky people at E3 who will have a chance to try Doom in VR!
There was not a great amount of detail about the upcoming Quake Champions (PC only) but it seemed more about diverting people’s attention to Quakecon in August. I’m certain there will be a lot of die hard fans of the original PC version that will snap Quake Champions up in a heartbeat. Not me though.
Fallout 4 & Fallout Shelter
Fallout 4 will be seeing a whole heap of new additions. Contraptions, Workshop and Vault-Tec will add extra creative dimensions to the Wasteland experience. Nuka World peaked my interest the most with a display of elaborate buildings and new grounds to explore a little bit like Far Harbour. So what do I think to this? I’m not the kind of Fallout player that gets excited about building in Fallout 4. In fact it completely turns me off. I hate doing it in the game as it stands so I will not be purchasing the three additional build content. Nuka-World on the other hand is more the direction I want to take my Fallout 4 ventures. The core elements of Fallout, for me, are not routed in building, yet are more about roaming. Nuke-World looked like an eclectic market of craziness. I cannot wait to explore it.
Fallout Shelter seemed to hold quite a bit of air time at E3 2016. Not only is it coming to PC in July but there’s a while new heap of features to get you jumping inside your Vault Suit. Now dwellers will be able to visit popular Fallout 4 locations like Red Rocket and take on new enemies. Seeing Fallout Shelter at E3 again made me realise that I need to get back on it and join over 50,000 million other players online.
The Bethesda E3 2016 Conference was my most anticipated alongside Sony’s (which is yet to come). Overall I’m really happy with the pickings; in particular with Prey in 2017. Bring it on Bethesda, bring it on!
By Gemma @Juicy Game Reviews / TheGebs24
Ever since the 8-bit days of the Nintendo Entertainment System I have been hooked on the four green dudes from the sewers: The Teenage Mutant Ninja Turtles. As an adult I can vouch that I am still partial to watching the classic 80s Cartoons on YouTube and I’m certainly not shy when diving in to session of TMNT IV: Turtles in Time on my SNES. I often wonder why the franchise has become so popular in the Video Game world? Perhaps it has been the steady consistency of TMNT video games over the years that have kept fans involved? Or perhaps it’s down to the evolution of the TMNT cartoons that have barely gone off the air since I was a little girl? Whatever the reason I’ve wondered if it was possible to ever fall out of love with such a prolific franchise?
Teenage Mutant Ninja Turtles Mutants in Manhattan had a lot of hype around it. The trailer looked stunning and the cel shaded graphics really seemed to transport the franchise back to the comic book roots from the 80s. The Foot, Bebop & Rocksteady, Shredder; everything looked great in my humble opinion. Platinum Games were given the task to bring the four green dudes alive on the PS4, Xbox One, PS3, Xbox 360 and PC but did they create a good enough games to satisfy the longest standing fans? I played through the campaign and was left feeling a little underwhelmed!
A really bad idea…
TMNT video games are rooted within a cooperative campaign. Not just cooperative but what us gamer might call Couch Co-op. It might seem to soon to start talking about dislikes but there is no couch co-op. Why? A lot of fans would have loved to have experienced this feature but unfortunately the rise of the online multiplayer culture triggered the demise of classic couch co-op. Call me old fashioned but this sucks! TMNT Mutants in Manhattan does hold a slightly redeeming feature. It may come as no surprise that you can flick between the four green dudes at any point throughout live gameplay. Each turtle has their own Ninjutsu abilities that can be developed by gaining experience points after each level. This slice of RPG element to Mutants in Manhattan made me smile. It worked well and I enjoyed changing my abilities around after each level. Naturally, some abilities are more useful than others. I doubt many of you will be overly thrilled with the Boost Jump!
Levels, levels and more levels
I’ve always preferred the TMNT side scroller action games as opposed the the 3D levels. Mutant’s in Manhattan held my attention reasonably well. Reasonably! The first level took place on the streets and on rooftops of Manhattan. The city looked bland and became repetitive very quickly. Unfortunately this was a recurring theme for all of the levels. Okay at first but frustratingly monotonous. I got the feeling that Platinum Games rushed TMNT Mutants in Manhattan to coincide with the release of the new TMNT film. That’s a classic move from the big wigs but it comes at the cost of compromising quality.
There’s no denying that TMNT Mutants in Manhattan looks absolutely stunning. The cel shading is top notch in all areas. I’ve started to become less and less interested in graphics over the years as I feel story carries a lot more weight to a video game but I think the call shading is one of the stronger points.
I’ve read a lot of comments from fans that doubt that battle mechanics saying things like “they feel sloppy”. That’s a new one on me. I went in to Mutants in Manhattan with a closed view of what to expect as I’d heard some very average things about it. With that being said you’ll have an option to barrel in to the tutorial mode at the beginning of the game. I’m glad I did this as there’s more to the controls than one would expect in a TMNT game. How did this translate in to real time game action? Pretty well. Switching between turtles seem fluid and executing the Ninjutsu moves were great. Think fast paced hack & slash and you'll have a good idea of what to expect from the combat. There were a few occasions where there appeared to be too much going on at once which led to some stuttering of frames. Typically this occurred during the boss battles (which took some serious killing!). Again, it seemed a little rushed. Whilst pulling off crazy Turtle combos felt great it wasn’t as great losing some frames.
Should you buy it?
This is an easy question to answer. In fact I can give you multiple:
I can safely say that I’ve been a fan of horror games since Resident Evil broke out on the Playstation 1. For me, horror games are like a escapism within escapism. Whether it’s hack and slash, survival horror or Zombie gut busting horror, I always feel compelled to pull back the layers of whatever is thrown at me. Speaking of Layers; Layers of Fear was released back in February 2016 by Blooper Team; a dev team that I’d never heard of until now. My question was: Did Blooper produce a significant enough game to win over the hearts and minds of current generation gamers?
Layers of Fear adopts a twisted style of gameplay to say the least. Our main protagonist is a nameless painter who appears to be slap bang in the middle of a psychotic breakdown amidst his efforts to produce his masterpiece. Psychotic breakdown is a easy way to describe the overall vibe and setting for our main guy but ultimately this sets the tone and story for our main campaign.
We are tasked to find six items within a Victorian Manor or rather Labyrinth. The level of distortions can be intense within the manor as we often come across doll-like apparitions, sounds of babies crying, muffled voices through walls and the odd scribbling’s a child’s handwriting all over the walls. After thirty minutes of playing this all seems like pretty boxed-standard stuff for a horror game which made me question at how shallow the depth’s or rather layer’s really were? In conclusion, incredibly shallow. I rarely felt scared, I rarely felt trapped and Layers of Fear became predictable very quickly. I never felt stuck on any puzzle the game presented me with. In star contrast; we all remember the P.T demo (*cries at the cancellation*) don’t we? Now that was intense. That was scary. I got lost in such a small space. That ‘L’ Shaped corridor had me cursing like a sailor! Layers of Fear is nowhere near the same level of horror, intrigue or disgust.
Layers of Fear is top heavy with story which seems to be drip fed to you through various clues within the mansion. Unfortunately these clues don’t come quick enough as I found myself becoming very frustrated with wanting to know what happens? Usually I adore the suspense and build up in games but Layer’s Fear gives you nothing to chew on. I literally felt like there was going to be no end to the madness within the mansion! What’s more is that I noticed a lot of repetition of inanimate objects: the same pair go glasses, the same military medal, the same door knobs lamp shades and books. Remember me saying Layer’s of Fear is incredibly shallow? Well there we go. I would have had a more immersive experience if this were not the case; it felt like a lazy attempt to dress up the experience when all it did was dress it down.
Whether you're playing Layers of Fear on the PS4, Xbox One or PC, your attention may be held for an hour at best. The monotony killed it for me. I preferred the pace and setting of Outlast. At least in Outlast I felt as though I was getting somewhere, I felt the fear of being slaughtered by some trapped, tormented soul and it lasted longer than two hours! This is probably one of the shortest reviews I've ever written but this is literally everything I have to say about the abysmal experience of Layers of Fear. Sorry guys! Please share your thoughts in the comments section below.
It’s been a while since I played through a Tom Clancy game. In fact it may have been back on the Playstation 2 with Ghost Recon so it’s fair to say that I went in to The Division with an open heart and an open mind. Now, running on current gen hardware and PC the next Tom Clancy instalment launched on March 8th 2016 with The Division.
We are in Manhattan and we are in the middle of the post events of a smallpox pandemic. This pretty much destroyed New York City as we knew it and instead created a crime fuelled dystopian society. What was once a bustling city, full of tourists, workers and success transformed in to a war zone with tired looking people, collapsed surroundings, danger and disease. Ubisoft play this out with a reel of fictitious news castings at the beginning of the game. This did a great job at setting the tone and hype for the campaign that was about to ignite. From there, I could create my player attributes and off we ventured in to the dangerous Manhattan streets.
The Division is an open world MMO with some seriously tasty RPG elements. A Role Playing Game you might ask? I wouldn’t categorise The Division as an RPG at all as we all know it’s a third person shooter but as I said there are elements in The Division that often made me question: should this have been a RPG? Ubisoft tastefully threaded the two genre’s together to produce this explosive adventure. The levelling up system seemed a little complex at first but as with any game I acclimatised pretty quickly. I was shocked at how quickly I picked up the how to’s actually. I recall watching a lot of the Beta footage and thinking at how cluttered the interface looked but don’t let this fool you. The Division is surprisingly user friendly and what’s more my hiatus since Ghost Recon didn’t affect my approach in to the game either!
Guest Blog by Mark @EmeraldZone.net
The Just Cause series is known for its high-octane action, gameplay diversity and large, scaling worlds. Its engine has set it apart from the competition and continues to deliver a playground of fire, wind and water where destruction is king and all else can suck an egg. Just Cause 3 continues with the same premise of high-octane action.
As Rico Rodriguez you are once again let loose in a tropical paradise overruled by a violent and omnipotent dictator, General Di Ravello. Rico must destroy the general’s resources across the sunny island to liberate rebel strongholds and build Chaos, Just Cause’s answer for a point system. The character roster features yet another tired foray of empty stereotypes churning clichéd dialogue at times meant to resemble humour. This merry band of hackneyed hacks must work together to defeat Di Ravello to restore liberty to the isles. It’s all rather familiar territory, so what sets this game apart.
In the last game, money was used to buy weapons and vehicles. 3 has an improved system where ‘beacons’ are collected to pay for supply drops, making them infinite to those willing to collect them. ‘Flares’ are another useful collectible used to fast travel between enemy strongholds. The creators have been smart enough to grant free fast travel to ‘liberated’ areas to speed up travel with momentum as you progress through the game.
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