By Gemma @Juicy Game Reviews
The most common question I'm being asked on my Assassin's Creed Syndicate Twitch streams is: "What is the game like?" I give a nuts and bolts answer that skirts around outer barriers of my in-depth feelings. After all, it can be quite difficult to talk with an exceeding level of depth whilst concentrating while playing. That leaves me with the perfect opportunity to open up in this blog about some of my intricate thoughts of Assassin's Creed Syndicate.
Developed by Ubisoft, Assassin's Creed Syndicate joins a confusing series that left my head spinning after Assassin's Creed 3. Syndicate is the ninth game in the main series since 2007. That's an average of over one game every 12 months which is quite staggering considering we have to wait a lot longer for sequels of alternate triple A titles. This is where the whole series falls down for me. There's quantity over quality. That's not to say the likes of Assassin's Creed Brotherhood, Rogue or any of the other titles aren't good but I've always noticed a lack of polish amidst the race to get the game to market. Assassin's Creed Unity was far from finished as I'm certain we can all recall the technical glitches from launch? I believe this was a the lowest point in the series; needless to say that Syndicate really pulls the series back to greatness. Greatness is a bold word when discussing a game so I use it lightly but in the case of Assassin's Creed's credentials vastly improved gameplay mechanics, less glitches and the new twist of interchangeable characters (Evie and Jacob) really ramps up the overall experience.
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We're well in to the Playstation 4 and Xbox One and more recently the Nintendo Switch eras of gaming. Graphics had never looked so smooth and gameplay had never flowed so fluently. Let's not forget the triumphant last Generation of gaming with the Playstation 3, Xbox 360 and Nintendo Wii; all of which I have a lot of time for.
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