Red Dead Redemption 2 was one of the most anticipated games of 2018. Alongside triple A titles like God of War; Red Dead Redemption 2 was hyped to a monumental level. Unlike God of War; Red Dead Redemption 2 is cross platform on the PS4 and Xbox One. At this stage we know that PS4 players will be privy to exclusive online content before Xbox One players. My personal view on this is one of disregard simply because I've focused more on the main story over, say GTA V Online. Naturally, we can expect a big following for Red Dead Redemption 2 online though; the question is, will it ever be as big as GTA V Online? For now we won't be able to deliver a definitive answer. For now we have around 60 hours worth of main campaign in Red Dead Redemption 2 to become accustomed to.
So far I've streamed every second of my Red Dead Redemption 2 experience. As I write this I am approximately 20 hours in. First impressions of this new Wild West Adventure are overall positive. There's an element of mystery surrounding Arthur Morgan and his gang as Red Dead Redemption 2 kicks off. Literally, it's a mystery. That's because the entire plains are covered in snow. Snow that continues to fall as the early missions play out. The entire first chapter is a snow showered tutorial that was steadily drip fed to us. From this we can conclude that Red Dead Redemption 2 cannot be judged on his beauty, draw distance or wild west appeal. It is not until the snow starts to thaw that we really start to see the beauty that is Red Dead Redemption 2.
Arthur Morgan is part of a gang. A gang that is led by Dutch Van Der Linde. Whilst other NPC's in the camp have key roles to play in missions, robberies and such like; it is clear that Arthur Morgan is the breadwinner of the camp. The Camp becomes an essential place to heal, rest, laugh, re-supply and obtain crucial missions. If anything I would encourage you to get as many upgrades in to your camp as possible. With each upgrade, stalls become more effective at stocking food, medicine and ammunition. Oh and let us not forget the all important Fast Travel. We'll talk more about that later.
Red Dead Redemption 2 takes no prisoners. Well sometimes it does if there's a bounty on your head and you get caught. Joking aside, Red Dead Redemption 2 can seem harsh at times. What do I mean by harsh? For some RDR2 is not interesting at all. Endless horse rides across baron landscape can feel laborious and meaningless. The mini map and large world map gives very little sense of scale so what seems like a short ride cane often be a 15 minute horse ride. Herein lies that little issues of Fast Travel. You must upgrade Arthur's wagon be unlock fast travel and as of yet (a mere 20 hours in) I have only been able to fast travel from camp. As soon as you're out in the wilderness, you're on your own. You might think this is a trivial point! Of course the Wild West is baron. Of course it can seem monotonous at times but you'll be surprised at how many people in my chat have disliked Red Dead Redemption 2 because of this.
On the whole Red Dead Redemption 2 is a stunning game. I've found there to be a variety of missions and a decent level of challenge to suit all play-styles. Be warned though the combat mechanics are AWFUL. I found then when trying to run in to cover Arthur sometimes stutters and resists! Additionally, the Dead Eye ability is not seamless at all. I've died unnecessarily far too many times due to clunky combat controls. Here's to hoping that Rockstar patch this.
The towns in Red Dead Redemption are breathtaking. There's nothing better than after a long horse ride; approaching St Denis and seeing the large industrial chimney's bellow out smoke. It's in these moments that Red Dead Redemption 2 really shines. Every town is different in terms of social class, wealth, opportunity and looks. Take Valentine for example. Valentine is one of the first towns you come across once the snow thaws. It's a typical Western setting with muddy roads, two saloons, a stable, a bank, a grocery store and a gun smiths. The outer skirts are predominantly farm land. Compare this ti St Denis which has a lot more diversity in social class, shops and more. Now I'm no Western historian but I think Red Dead Redemption 2 contains some of the deepest environments yet.
Another key feature of Red Dead Redemption 2 is the dialogue. Rockstar have always put a lot of time and effort in to delivering a fantastic storyline to their games. Red Dead Redemption 2 is no exception. Of course the familiar character; John Marston returns but there's a wealth of other new characters to. During missions Rockstar cleverly utilised the travelling as key moments to tell story. Arthur and whomever he was travelling with (usually mid-mission) would break out in to conversation for the entirety of the trip. The excellent script coupled with a catchy soundtrack made Red Dead Redemption 2 ooze charm. Charm is something I believed the first game lacked.
Red Dead Redemption 2 is fruitful experience and you need not have played the first before diving in to this. It falls down in the shoddy combat mechanics. Will Red Dead Redemption 2 be 2018's Game of the Year. I do not believe so. Should you buy it now? 100% yes.
Blog by Gemma @ Juicy Game Reviews / TheGebs24
Quantic Dream are a game studio with a difference. See choice is everything! That’s also true in life too. So why not make a few video games that perpetuate the notion of choice determining the direction? Easy! Actually the concept sounds more logical than easy. Quantic Dream games like Heavy Rain, Beyond Two Souls and Fahrenheit provide challenges like no other. The latest edition to the Quantic Dream library is Detroit: Become Human. A story that allows players to take control of three main protagonists in a world which views artificial Intelligence both an asset and the enemy. In Detroit: Become Human we play as, Connor; an upcoming aid to police enforcement. Markus; a hired hand (or butler of some kind) to some savvy rich chap and finally, Kara; a maternal type who is hired to be a maid/baby sitter/cook by Todd. You get the picture. The three all have very different backgrounds and motives within the rebellion. I found it enriching to watch each character progress through Detroit: Become Human.
In essence Detroit: Become Human is whatever you want it to be. As I just completed the game on live stream, I tried to play the bulk of Detroit: by making decisions I would make in real life. You may choose a completely different path; to which different outcomes would occur. All three protagonists have very different personalities but at times their traits are tested. Early on in the game Kara has to make decisions on how to deal with her human owner. Without spoiling too much of Detroit: Become Human, Kara not only has her own A:I wellbeing to consider but has to consider Alice’s safety too. Alice is Todd’s daughter and it is clear from the opening this relationship that Todd is not the best role model for Alice. He drinks too much, smokes too much Pot and clearly does not know how to keep a neat house. Alice is scared of him as Todd often flies off the handle; unprompted. What is Kara’s role within this dysfunctional father/daughter relationship? Well A:I done have feelings right? They don’t feel sympathy, empathy, fear, anger or love do they? The short answer is: you are wrong. In Detroit: Become Human Artificial Intelligence; it could be argued, is the wrong term. What we realise very quickly is that Kara is able to question Todd’s approach. Kara has to make decisions on how to help (or not help) Alice. The rift between humans and Artificial Intelligence is what drives Detroit: Become Human’s foundations. The rest is up to you.
Detroit: Become Human is a game that will push your decision making. At times your decisions are forced to be made within a certain time limit which adds to the pace of the game. Be prepared for your palms to get sweaty! Ultimately I enjoyed the connection between the game and myself. Detroit: Become Human got my heart racing and at times I felt the devastation of knowing that I made the wrong decision within seconds of making it. By then it was too late. Detroit: Become Human does not give you a second chance so every decision has to be made with certainty. This is not a bad thing. Arguably it makes for great replay value as Detroit: Become Human can be played multiple times with multiple different endings. I believe Heavy Rain had over twenty different endings. It is reported that Detroit: Become Human has over forty different endings!
Does Detroit: Become Human surpass previous Quantic Dream games? I would say that it is not as good as Heavy Rain but it is much deeper than Beyond Two Souls. If you have not played either of those two games then all I can say is that you really will enjoy Detroit: Become Human. If you have played Heavy Rain and beyond Two Souls then I firmly believe Detroit: Become Human will give you a run for your money.
For the most part Detroit: Become Human flows. The pacing can easily slow down at times when the script becomes stagnant. At times certain scenes seem awkward, with stale lines of dialogue. This is a minor detail and perhaps it is something you might not experience when playing. In addition, I found that some tasks did not have a big enough purpose. When Markus played the piano in the mansion it seemed to serve no purpose other than to extent meaningless dialogue. Ultimately these small gripes do not detract from Detroit: Become Human being a fantastic addition to the PS4 library. It might not be on the same gripping level as Heavy Rain but I thoroughly enjoyed it.
Is Detroit: Become Human worth buying? Given the replay value alone I would say that it is a must own PS4 game. Even if you chose to play Detroit: Become Human only once you’re going to get an experience that stems much further than the crippling generic woes of a, say a Battle Royale game. If you don’t buy Detroit: Become Human then I believe you are truly missing out. Happy gaming!
Post by Gemma @ Juicy Game Reviews / TheGebs24
It all started with an explosion in a jail. Now I’m not talking about an Alcatraz style jail breakout. No! This is Red Dead Redemption 2. Rockstar released a brand new insight in to the upcoming Red Dead Redemption 2 which is set to launch on the PS4 and Xbox One (sorry PC fans) on October 26th 2018. Set in 1899 during the rise of the Modern World; the life of outlaws is dying. Making way for a brand new experience in the hands of Arthur Morgan. Red Dead Redemption 2 promises a “living world” that is “deeper and more interactive and detailed than ever”. Rockstar showcased some new details of Red Dead Redemption 2 that makes us pray October 26th will come fast! Both the shooting and fighting mechanics have been redesigned to give us players a sense of immersion. Primitive actions such as hunting seem like a standard activity within Red Dead Redemption 2. Camps can be created, interact with many characters, bond with your horse, choose your path and watch the world of Red Dead Redemption 2 unfold. Don’t be fooled though. Red Dead 2 will make us work for our share of the venison. Hunting and killing wildlife will enable us to sell and trade for worthy goods. All of this set across gorgeous new backdrops of forests, desert, mountains, towns and more Red Dead Redemption 2 could potentially be a Game of the Year contender.
Red Dead Redemption 2 has been available for pre-order for a while now. With the new Red Dead 2 trailer dropping I predict even more pre-orders. In fact at the end of this trailer the narrator stated that the second gameplay trailer would include a look at missions in Red Dead Redemption 2. Don’t just take my work for. Check out the NEW Red Dead 2 Trailer here:
It’s is fair to say that I love retro games. In fact when you’re done go and take a look in my games room to marvel at some of the many thousands of video games lurking in The Lady Lounge. Now recently The Sega Mega Drive Classics (Sega Genesis Classics) was released on the PS4 and Xbox One which bundles in 50 classic Sega Mega Drive titles such as the Streets of Rage trilogy, Sonic 2, The Golden Axe trilogy, Altered Beast and more. Sounds great right? Well a lot of gamers have echoed disappointment at Sega’s latest revamping of the 16bit classics! This is mainly down to the lack of Sonic 3 and Sonic and Knuckles (which are both playable on the Sega Mega Drive Collection on PS3 and Xbox 360). I totally get why gamers are frustrated at this but let’s try to focus on what the Sega Mega Drive Classics is rather than what it is not. Albeit I predict more games will be added in dlc bundles in due time.
Upon firing up The Sega Mega Drive Classics for the first time you are greeted with a really cool pixelated intro showcasing many characters from the Sega Mega Drive classics. From there we are launched in to an old 90’s looking themed bedroom which acts as the game’s portal in to the Sega Mega Drive games themselves, challenge logs and more. This is super cool and really pulls on the nostalgia element of my heart. What really matters though are those 50 amazing Sega Mega Drive games. How well do they actually play?
There’s no denying the awesomeness of the Streets of Rage trilogy soundtrack. I played all three games on my PS4 Pro and was astonished that there were a lot of audio glitches. At times the sound stuttered a lot and this increased when there was a lot of on-screen action. There’s nothing much more to say here really. Perhaps it will be fixed in a future patch?
Today something wonderful happened in the gaming world. PlayStation announced that Secret of Mana will be re-released in 3D on the Playstation 4 and PS Vita in February 2018. Square Enix sure know how to rock the classics and the Secret of Mana 3D remake is going to be no different. Back in 2015 I wrote about Secret of Mana 3D showcasing the work of Bitplex who created Secret of Mana reimagined in 3D. The work showed stills of Secret of Mana from the SNES and created 3D renditions of those stills making the word seem even more beautiful. Now over two years later we are getting a real release of Secret of Mana 3D with a ton of new perks. How could Secret of Mana get any better? Well it can as Playstation announced three new aspects of gameplay to get excited about: Voiced characters, local multiplayer and a new soundtrack. The local multiplayer alone is enough to excite anybody's gaming palette right?
With the SNES Mini Classic getting released at the end of September it seems like a peak time for the good ol' Super Nintendo with many fans being able to enjoy 22 classic Super Nintendo games all over again including Secret of Mana. So what is it that drives the nostalgia in us? What is it that gets us revved up for classic games? It's different for everybody. This release; Secret of Mana 3D certainly brings in new features to an existing classic RPG.
There's no doubt in my mind that I will be playing Secret of Mana 3D remake and the fact that we can go portable on the PS Vita makes it even more appealing.
Blog post by Gemma @ JuicyGameReviews / TheGebs24
Often there are games that have immensely negative press prior to release. It can be crippling. On the other hand I’ve seen huge build up to games that simply flopped on release. Take the case of No Man’s Sky. Never before could I recall a game that re-filled the shelves of pre-owned sections of CEX so fast. No Man’s Sky was built on lies and shattered promises. Luckily Hello Games mildly redeemed themselves from total failure with the release of patches that added cool features like base building. So what does all this have to do with Prey? Arkane Studios latest title to accompany last years release of Dishonored 2; Prey, is a solid stealth action adventure game. Prey (PS4, Xbox One and PC) seemed plagued with negativity from gamers all over the globe in the run up to release. As I read the comments on early gameplay videos it became clear that people disliked graphics, weapons, environments and enemies which left me feeling bewildered and confused. How can we fully judge a game before release? We cannot. If No Man’s Sky is anything to to go by then we should be careful in setting our expectations of any upcoming video game?
Morgan You is the main protagonist in Prey and we are able to choose our gender before the goings on start to unfold. Right off the bat this seems like something that is super cool. Whilst we are unable to change the look of our chosen Morgan I think it’s nice little extra. We start out in our apartment and proceed to make our way to a training station. Once there it takes no time for one of the researchers to be attacked by a Typhon; a hostile alien life-form. It’s here that Prey began to take a turn which seemed odd given that this was less than one hour in to the game. Admittedly I was expecting Prey to be a boxed standard first person shooter but this early twist set my gaming tastebuds in to overdrive. For those of you who haven’t played Prey there is going to be a mild spoiler here: The opening scenes were all a simulation! The apartment was not real. The training station was not real. At this point Prey seemed to open up very quickly and I became hooked on the experience. All of the negativity during the build-up seemed irrelevant now.
Barely two years after Red Barrels studio was formed in Canada Outlast was thrust upon the Playstation Network as one of PSN’s free games. I’ve always been a huge fan of horror games as far back as the first Resident Evil on the PS1. The twisted corridors of the mansion that were wrought with zombies and flesh torn dead animals. Resident Evil 1 changed a lot back in the day and I’ve been hooked on horror ever since. Outlast also had its fair share of crazy corridors but we were a long way from Racoon City. I played through the game on release and then again on live stream in preparation for the launch of Outlast II. Prior to the release of Outlast II I was hoping for more jump scares than ever before. Outlast had so many that I’d go as far to say that it is one of my favourite horror games alongside the unbelievable Resident Evil 7: Biohazard. I wondered if Outlast II would be up there too?
Outlast II is much more open that its predecessor; Outlast. I don’t want to dive in to the story all that much but the general scenes are outdoor farmland and shacks: lots of shacks. It reminded me very much of how The Field of Dreams would have looked if a swarm of Satanic worshippers had crashed Kevin Costner’s farm. During the first couple of hours in Outlast II this setting felt great. It’s fresh and super creepy. At times I felt a sense of Alan Wake with the narrow wooden paths and half bent lampposts. Outlast II felt prefect.
After a few hours I started to feel a little irritated at the repetition and monotony of the environments. There were some marginal redemption points in which our main protagonist is pulled in to a Catholic school which is still very dark and scary but a welcome break from the cornfields and shacks. More often than not Outlast II failed to thread the story together quick enough. The jump scares also LACKED significantly. Don’t get me wrong Outlast II got my pulse pounding in parts but not as much as I had hoped. I genuinely felt a little anxious going in to Outlast II but those feelings evaporated very quickly. If you asked me which game was scarier between Outlast and Outlast II I’d go with the first; Outlast without a doubt. I wanted to expand on scary experience but sadly I didn’t.
It’s hard to forget the disappointment No Man’s Sky brought to thousands of gamers back on release. The blatant lies from Hello Games’ main man Sean Murray with the promise of discoveries such a huge mechs and the ability to create bases. I avoided the hype surrounding No Man’s Sky so fortunately I didn’t feel as disappointed with the unfinished product. Fast Forward to March 2017 and Mass Effect: Andromeda finally got released in to the wild gaming jungles, namely many living rooms and game rooms alike. As I type this Mass Effect: Andromeda is sitting at a Meteoritic average score of 74 (critics score) and a 4.8 user score. That’s around a 25% difference between the two review groups which is startling. So why is there a large difference between the score groups. User scores/reviews are from the hardcore Mass Effect fan base or so it seems. A lot of attention has been paid to details such as naming specific NPC’s. If you care about details then Mass Effect: Andromeda may not be for you. In fact don’t buy it. If fluid animations and life-like textures contribute towards your gameplay experience then stay away from Mass Effect: Andromeda. It is clear from reading the user reviews of Mass Effect: Andromeda that it’s been a serious issue.
Last week, Bioware released patch 1.05 that really boosted the facial details on NPC’s and overall eradicated some of the blocky animation of the characters facial expressions. You can see it here from Twitter user Shinobi602:
The horror genre is often praised within the gaming community for its high intensity jump scares, pulse racing moments and sheer immersion. Never before has a genre made grown men scream during their live streams; making this genre one of the most entertaining to watch on YouTube and Twitch. Resident Evil VII: Biohazard completely changed the foundations of the Resident Evil franchise with not one single zombie appearing in the game. Let us not forget the Virtual Reality mode too. Resident Evil 7 was reportedly made for VR mode. I have not played it in VR mode but I can understand the immense appeal for some gamers. Did Capcom make that right move in changing the direction of the franchise? Sure we had a mansion and plenty of puzzles to taint the way and let’s not forget the twisted folded beings of the basement! Resident Evil VII: Biohazard was a bold move indeed. Here’s why it worked.
The P.T Effect
Nobody will forget the P.T demo on the PS4. The creepy hallways, the bloodstained bathroom and that phone! The Silent Hills game that never got as far as the P.T demo. Thanks Konami! I wonder how many people out there still believe Capcom copied the vibe of Hideo Kojima’s masterful demo with Resident Evil VII Biohazard? Do you believe it? Both RE7’s producer and director confirmed that the likeness was a pure coincidence. Resident Evil 7 was in development long before the P.T demo surfaced on PSN.
"When PT surfaced we were already into development and we were surprised to see it," Kawata said. "I'm worried about how my jokes come across but I hear Brits like black humour. So, out of everyone, we were the most relieved when PT didn't come out."
Resident Evil VII has a clear likeness to P.T and we know it was not planned that way. Personally I believe RE7’s new and Zombieless direction is fresh and I’m excited to see what’s to come from the franchise.
We’ve all asked it right? Which game series do you prefer? Tomb Raider or Uncharted? I’m sure we’ve all answered it too. I know I have. I grew up with Lara from her launch: October 26th 1996 and it’s safe to say that I’ve played every Tomb Raider game since. Like it or not Lara Croft has been one of the most influential video game characters of all time not just for her on-screen presence but for changing the way girls talk about games. I know that she certainly gave me some welcomed confidence back in the mid-nineties. There was a time when I thought the Tomb Raider series had lost its was a little. Angel of Darkness was an all time low point for me. I remember trading my copy of Grand Theft Auto Vice City to get a copy and was left feeling rather underwhelmed. Angel of Darkness felt too Cosmopolitan. Too sure of itself. Too City Like. Needless to say I never finished it because it was not Tomb Raider.
Since then a lot changed in the gaming world. Nathan Drake came in to our lives to provide us with a new sense of adventure! Uncharted, unlike Tomb Raider has been very consistent in terms of gameplay, story, character relationships and authenticity. The entire Uncharted series feels alive. The global sense of adventure, and wonderment were believable. Nathan and Lara have travelled the world but who did the better job? Can you choose between Uncharted and Tomb Raider? The latest instalment’s; Uncharted 4: A Thief's End and The Rise of the Tomb Raider: 20 Year Celebration served up remarkable gameplay mechanics but let’s un-pick this a little bit more shall we? I will not be focusing on the details of each games story, however but more about the overall pulling power of each game.
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