Days Gone is much more than a game to me. Days Gone is my perfect escape from reality. Survival is a concept that we live by everyday. Most of us do our best to look after ourselves in order to survive the strongest way we can. Days Gone is no different. Survival takes a different notion in Days Gone and in particular Deacon is guided by finding his one true love amidst a Post Apocalyptic, Freaker infested world. This is not a review of Days Gone so if you are here for a review then I suggest you read no further. If you’d like to hear about why Days Gone is an important game to me then read on.
A Dilapidated look
Days Gone’s world is immense. Broken bridges with nests flailing out of them, overgrown plants and vines consume the cemetery, tunnels that are so packed full of broken down cars you have no choice but to go slow and sketchy NERO checkpoints that lurk on corners! Days Gone delivered a vivid world that I become immersed in each time I played. I felt captivated the rain hitting the broken tarmac of the long roads! I enjoyed traveling the dangerous roads in different towns, taking risks to stop for gas at the gas station pumps whilst hearing a Freaker make ground behind you. Days Gone executed the environments in such a way that I felt continually immersed.
It’s not all gritty though. Extremely late on in the game Days Gone starts to deliver some new weather fronts that I was not expecting. Snow capped mountains produce equally as much danger as the lower broken roads that hug the riversides. The key here is the timing though. I felt intrigued by Bend Studio’s decision to introduce a more varied weather system so late on in the game? For me Days Gone was the gift that kept on giving which is one of the reasons I could not stop playing it.
Deacon was both trapped and free at the same time; bound by his mission to find his wife yet freed by the open road being able to travel between various settlements. The more missions Deacon completed the XP we could spend on improving the experience. For me I found that fine tuning my bike was rewarding!
You are not a freak
Freakers to Days Gone are like Zombies are to Resident Evil. Nobody knows how the Freakers came to be but what we do know if that they thrive in hordes. Whether they’re buried deep within rotting nests or roaming around a NERO Checkpoints, Freakers will waste no time in charging an attack when Deacon is spotted. I had to choose my battles wisely when it came to Freaker hordes. At times it seemed like thousands of Freakers would overrun Deacon and it was incredibly difficult to escape. I had to ensure Deacon was strong and strategically place his bike in a safe getaway zone. I loved this. The adrenaline rush of being chased by what seemed like THOUSANDS of Freakers was something I adored about Days Gone. For some gamers this may sound like another laborious task of protagonist escapes zombie horde but I don’t feel this way. It’s the vast and expansive; yet lonely world of Days Gone that feeds my desire to stay with Days Gone. Not a lot of Zombie like games can pull this off successfully. Take the Resident Evil franchise. The franchise is not focused around hordes of zombies (with a mild exception of Resident Evil V) but more around solving puzzles with a light sprinkling of zombie action. Now you may be saying “what about World War Z?” Yes this game launches thousands of zombies at you in a short space in time but this happens in much smaller environments compared to Days Gone. There’s less atmosphere with a Left 4 Dead - World War Z type of zombie game.
In short; Days Gone is a perfect game. The landscape, the solitude, the Freakers, the camps, the dull and deranged colour palette; everything! Share some of your adventures from Days Gone by placing a comment on this post.
Blog post by: Gemma @ Juicy Game Reviews / TheGebs24
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