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Video Games: A strong female Protagonist or just overly sexualised Polygons?

1/7/2014

3 Comments

 
Lara Croft - Overly Sexualised?
Lara Croft - Overly Sexualised? Or just another kick ass lead?
A recent trip to the now defunct Core Design Studios, the same studios that created Lara Croft in 1996, got me thinking about the role and importance of female leads in our video games today. This is not a battle about the sexes of 'Male Vs Female' video game characters but more of a catalogue of thoughts about evolution of strong female leads.

If you ask anybody at school, in your workplace or at home, to name a female video character, I would hedge my bets on them replying "Lara Croft". Lara occupied millions of Playstation's in the nineties and was adorned millions of young men and women. I remember observing ALL of my male friends back in 1996 trying to line up a profile shot of Lara in order to sample the size of her upper polygons: her breasts. Would my friends have done the same if the character had been a man? I could not have imagined my friends saying "Look at his pectorals, wow". Ironically, Tomb Raider's early development was created with the lead as a MALE which obviously would have meant, No Lara. I think that Core Design had made the RIGHT choice by developing Lara Croft. She was tall, strong, witty, athletic, sexy, rich, independent and gutsy....and had boobs. WIN!! She was appealing and every trait she possessed WORKED! Now ask yourself this: If Core Design had stuck with their original Male protagonist, would the series have appealed as much? Leave a comment at the bottom and let me know.

I have enjoyed many, many games with a strong female and male lead. I have also enjoyed games in which the female character had taken a secondary role alongside the lead character. Let's talk about Ashleigh in Resident Evil 4. Arguably, she is the opposite of Lara. She appears weak, innocent, fragile, small in stature, clueless, lost and definitely not as sexualised as Lara Croft. She is rescued and carried, literally. I find this interesting, particularly as female characters in Resident Evil games usually adopt stronger traits. Jill Valentine is a prime example of this. I will come back to this point.

I recently competed The Last Of Us on the Playstation 3 in which we see the second playable character, Ellie, accompany the
lead, Joel. Unlike Lara who was originally portrayed as strong and gutsy all of the time, we see Ellie adopt a myriad of roles. She transitions between strong, passive, lead character, second character, victim and warrior. I find this more versatile approach in a game absolutely compelling and charming as I felt a deeper connection to Ellie than I had ever felt with another female character. There are  SO, SO, SO many female video game characters that adopt a single behavioural mode within a game that I have begun to disengage with the actual IMMERSION of a story. Allow me to give you another example. I love Final Fantasy 10 of which I am currently playing through again. Yuna is cast (excuse the pun) as a Summoner in Final Fantasy X (and later in Final Fantasy X-2) and was surprisingly ranked as 20th 'hottest video game character of all time" in 2012. My perception of Yuna is very different. I don't view her a sexualised character at all. Although she is strong, brave, gutsy and kick ass (Like Lara) her personality is far too monotonous for my taste. In comparison to Ellie with her myriad of traits, Yuna appears flat, quiet, 'still like' and guarded. Most Japanese readers may argue this point with me. I didn't connect with Yuna as much as I would have liked.
Ellie The Last Of Us
Ellie - Transitions in and out of roles within The Last Of Us
I have made THREE categories of female video game characters that I want to share with you. Firstly, there is the 'Strong Female Protagonist'. Like Lara Croft and Commander Shepard (Mass Effect 3), two women that get stuck in to the action and have the ability to command independently or as part of a unit. Fear is a motivator. Secondly, there is a 'Strong Second'. Like Ellie or Alyx in Half Life 2, we see a prominent personality and a wealth of transitions within the story. Finally, we see a 'Weak Second'. Like Ashleigh in Resident Evil 4, she is the opposite of the strong. Fear is the oppressor. All three roles are as equally important in my opinion as they contribute to the story in some way.
In 2014, I dare say that it is not all about 'looks' when we are discussing female characters. We don't need to see a pair of breasts wobble across our 40" flat screens to be hooked on a game. No, but we can be immersed and entwined deep within the roots of a character if the story allows it. I am going to end on that note: for me 'feeling' and 'emotion' in a story is imperative to enhancing ANY lead characters perception by the player. What do you guys thinks? Be Social and leave me a comment in this blog.

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3 Comments
OutOfMidian
1/7/2014 19:16:06

Great article. It's a shame there aren't more well-written female leads. When one does pop up it's always so refreshing. I'm thinking of someone like Nicole Collard who's intelligent, strong, compassionate, witty. Just such a great character.

Yuna is a bit boring. Final Fantasy games do have some excellent female characters though. Tifa and Quistis are both great and even Lulu's pretty good in X.

As far as Tomb Raider... with how advanced it looked for the time, the atmosphere of the world, the genius of the level design I think it would have still done all right. Probably wouldn't have got as much publicity or sold quite as many units though.

Reply
Juicy Game Reviews
2/7/2014 12:40:35

Thanks Mids. And yes, Lulu was a great character.

This was such a broad topic for me. I narrowed it right down and wanted to skim the surface. It's almost like a 'food for thought' attempt at outing the topic on my blog.

I would have loved to have seen some early prototypes for the male her of TR!!

Thanks again Mids ;)

Reply
Monique link
19/2/2021 02:09:06

This is informative and interesting post. You've generally had the force, my dear, you just needed to learn it for yourself. One kid, one educator, one book, and one pen can change the world.

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