Guest Blog Post by Pablo @ Pablo's Tech Tips
Crazy Taxi is a quirky driving game developed by Hitmaker and published by Sega in 1999. Crazy Taxi was extremely successful in its initial arcade release, and Sega got to thinking that they would be wise to release it on their new Dreamcast home console, as well. The game saw release on the Dreamcast in 2000, and thanks to the hardware in the Dreamcast being very similar to the arcade version of the game's Naomi hardware, it was a perfect port. In Crazy Taxi you play the role of a taxi driver in a world where there are no traffic violations, and raw speed is the name of the game. Drive around and pick up customers in your taxi, weave through traffic, and get them to their destination as fast as possible, rinse, repeat. That's what crazy taxi is all about. The game is a race against the clock, which is constantly ticking down. Every time you pick up a customer, they add time to your clock. The trick to the game is to get customers to their destination as fast as possible, so that you have some of the time that customer gave you left over for the next ride. Good players can actually make the time on the clock go up over time, rather than down. Customers are colour coded depending on how far away their destination is and how much they will pay you. Red is closest, and least money, then orange, yellow, and green, which are the furthest fares. You get bonus money for brushes with disaster such as catching air or passing another vehicle too closely. Crazy Taxi has over 250 unique passengers scattered about the game-world, all looking to get somewhere as fast as possible. If you don't get a passenger to the destination fast enough, he or she will jump out of your speeding taxi in frustration. Ouch! Road rash!
Crazy Taxi proved wildly popular on the Sega Dreamcast home console, and has since seen release, along with its sequels, on PlayStation 2, Nintendo GameCube, PC, Gameboy advance, and the Xbox consoles. Crazy Taxi's producer, Kenji Kanno, wanted to make a different kind of game where the length of play could potentially be limitless, if the player were sufficiently skilled. He wanted to create something different, where a high skill level really changed the way the game was played, and how long it lasted.
Spider-Man has always been my favourite Marvel Comics character and with Spider-Man Homecoming just getting a release it seemed fitting to talk about 4 Spider-Man video games you must play. It was Marvel UK’s US Spider-Man reprint comics that led to my love of the character 25 years ago. Spider-Man is of course one of Marvel’s most beloved creations. Over the years, Spider-Man has become more of a marketable figure outside of comic lore; the new movie Spider-Man Homecoming will be the 6th in just 15 years. The same can be said for video games, with 30+ releases across almost every platform in the last 35 years. Here I recommend 4 of Peter Parker’s best single player releases; heavy on the mythos, and not a Marvel vs Capcom game in sight.
Spider-Man: Maximum Carnage:-
The early 1990’s gave birth to two major new villains for both Spider-Man and Peter Parker: Venom and Carnage. Venom (aka disgraced journalist Eddie Brock) quickly became a fan favourite. After terrorising Peter and wife Mary-Jane Watson in some of the comic’s most haunting scenes, he was even given his own series for a time. Once the murderous offspring Carnage (aka serial killer Kletus Cassidy) came on the scene, Venom became a good guy of sorts. Determined to stop this symbiotic progeny, a truce was called with Spider-Man in order to stop Carnage. And so began the huge comic book crossover that was Maximum Carnage, and the SNES/Sega Mega Drive title it inspired.
Despite this Final Fight clone not holding up so well more than 20 years on, it’s devotion to its source material is still commendable. Panels from the actual comic are used to tell the story as you progress through simple yet challenging waves of bad guys and bosses. Despite being a Spider-Man comic, Maximum Carnage did feature a strong supporting cast of heroes such as Captain America and Iron Fist. These can be called upon as special moves should you feel overwhelmed in combat.
The stages, scenes and characters all appear as if taken direct from a comic book. This gives Maximum Carnage a sense of authenticity and respect to its continuity, despite its gameplay frustrations.
Gust Blog by Ben aka Shenmueso
It was a hard sell even back then. Shenmue was set apart from other console releases thanks to the game-world's tone, pacing and depth, it's realistic use of time and routine and it's uncompromising demand of your patience. You had to sink into Shenmue to get the most out of it, but for those who did it was a gaming experience quite unlike anything that had come before it. Shenmue was a serene and surreal murder mystery investigate-em-up, seamlessly interspersed with action & story as you freely pursued your goal....
Retro Game Reviews. Mega Drive, Super Nintendo, Sega Dreamcast and more
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