So you liked Final Fight and Streets of Rage back in the 90's right? If the answer is "yes" then I think you're going to get a kick out of BitBeam Cannon's upcoming Beat 'em up. If the answer is "no", well you can keep reading because Daemon Claw just might be your cup of tea.
I reached out to Mike and Corey, BitBeam's masterminds, for exclusive access in to Metro Siege and Daemon Claw. What they gave me, far surpassed my expectations. They allowed me the following interview (which I hope you'll enjoy), a first access play of Metro Siege on my Amiga 500 Mini and exclusive commentary in to the games' development. Before we take a deep dive in to the interview here is an overview of what Metro Siege and Daemon Claw are about, from BitBeam's very own, Mike:
"For Metro Siege, BitBeamCannon is teaming up with PixelGlass and Enable Software to deliver a 2 player co-op beat em up for classic Amigas and many modern platforms.
The team's goal is not just to make the best beat em up game for classic Amiga, but to make a brawler that can stand its ground against all of the greats of the genre, whether they be in the arcade or on consoles.
Beat Em Up's have always been the favorite of Metro Siege's lead designer, and this results in one of the most sophisticated combat mechanics in any beat em up, with the most fun elements collected from many of the games he's played over the the decades.
Metro Siege provides a large assortment of basic attacks, aerial attacks, combo attacks, back-attacks, low attacks, dash-attacks, super-attacks, grabs and throws to let each player mix things up and play in the style they want to play in the moment. On top of this, Metro Siege ads even more combat options in the way of blocking and counter-attacks. Holding attack and back will block basic attacks. Blocking strong attacks like jump-kicks will reduce damage, but players will be knocked back a bit, requiring a second or two to recover.
Once skilled enough to initiate your block a split second before the moment of impact, you'll automatically parry the enemy attack and perform a special counter-strike, dealing bonus damage to the enemy wile also earning back a bit of health and special attack power.
On top of this already robust mix of fighting options Metro Siege let's you enjoy throwing enemies into each other and multiple ways to hit them while they're down. There's a risky knee or elbow drop to deal heavy damage to a fallen foe, but if they get up or roll out of the way, or you just miss your mark, you'll slam yourself into the pavement, taking damage yourself and leaving yourself temporarily vulnerable as you recover.
The final playable character is not yet revealed, but Metro Siege will offer three distinct character to play as, each offering a different move set and playing style to further add to the variety and replay value.
This demo includes the first 3 mostly complete levels and the first full boss fight scene, but behind the scenes many more levels are in varying degrees of partially implemented.
Metro Siege has been in development for over 3 years, but don't worry, that doesn't mean it will take the team a year to make each new level. Now that the games engine and tool set are fully developed progress on filling in the unfinished content is drastically faster. That said, because each member of the team has their own day job to deal with and fluctuating available hours on any given day, they can't yet give an estimated delivery date for the full game. The best thing to do in this regard is to follow BitBeamCannon on social media for all the latest updates so you can easily track their progress".
The Amiga 500 Mini has taken 90’s gamers by storm! The A500 Mini:
“A compact reimagining of the Amiga 500 home computer, featuring perfect emulation of not only the original A500 but also the Advanced Graphics Architecture (AGA) of the A1200.
Play one of the included 25 classic Amiga games, selected from a simple to use carousel, including all-time greats like Alien Breed, Another World, Chaos Engine, Simon the Sorcerer and Worms. Or play the games you own from USB stick.
Plus save and resume your game at any time to help you finish those punishingly difficult classics!” (Retro Games Biz)
What’s in the box?
What are the bundled 25 Amiga Games?
Guest Blog by Ken Ashton
Having formulated the idea to begin a gaming collection some time ago I spent a little time floundering in the wilderness looking for some sense of direction or inspiration of how to proceed. What becomes obvious very quickly is that there is no right or wrong way to proceed but having listened to ideas from much more experienced gamers/collectors here are some ideas which have worked for me and may prove of use to others.
By Gemma ~@Juicygamereviews
It's been a long problem for us gamers that causes a lot of upset when buying video game consoles. I'm talking about consoles yellowing. That filthy, mustard looking appearance of the shells of the Super Nintendo, Amiga and many more. The horrendous colour change is caused by too much exposure to UV light which conflicts with the chemical, Bromine (makes the plastic fire retardant) thus causing the yellowing.
There are numerous ways to reverse or lessen the chemical reaction, therefore, restoring the plastic cases back towards their original colour. I recently did this with my Amiga 500+. I purchased it and got a pretty good deal but the downside was the plastic case, keys, mouse and power box were a solid eight out of ten on the severity scale for yellowing. I'm going to tell you my procedure which worked wonders for me...
Retro Game Reviews. Mega Drive, Super Nintendo, Sega Dreamcast and more
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