Guest Blog by Carl B @ Carl's Blog
When the Super Nintendo Classic Mini was announced back in June 2017, there were notable omissions from the system’s 21-game list. No room for Pilotwings, Super Bomberman and Chrono Trigger, and despite the presence of the original Donkey Kong Country, the most glaring omission was its magnificent 1995 sequel Diddy’s Kong Quest. The Super Nintendo (Snes) is home to some of the best video games of the 16but era. Rare’s Donkey Kong Country 2 - Diddy Kong's Quest is widely regarded as the finest of the three SNES adventures in the series, so let’s strip the game down and explore just why it’s such a satisfying experience. Here are 6 reasons why Donkey Kong Country 2 - Diddy Kong's Quest is a masterpiece.
The game is enriched by the appearance of various colourful allies, all of whom may help the player during their adventure.
Animal buddies include the return of favourites Rambi the rhino, Squawks the parrot and Enguarde the swordfish, with Rattly the rattlesnake and Squitter the spider making their debuts. The player can ride these creatures and even transform into them at certain points in order to overcome obstacles and reach otherwise inaccessible areas.
Four members of the Kong family appear, each of whom help the player in return for banana coins while offering a fun break from the main quest.
Interactions with Monkey Museum curator Cranky Kong deliver a helping of Rare’s famous humour, with the old curmudgeon offering players hints. Cranky refers to the game as an “unnecessary sequel,” a “ridiculous quest” and a “ludicrous adventure,” while warning the player about “the limited fun you’re trying to get out of this shoddy product.”
Ghetto blaster-wielding Funky helps players travel between already-visited levels and areas via his barrel plane, which comes into its own when trying to find those last few DK coins and bonus stages.
Found at Kong Kollege, headmistress Wrinkly offers information on the game’s controls and items, although she’s most handy for allowing you to save your progress.
Game-show host Swanky’s Bonus Bonanza rewards players with extra lives for answering trivia questions about the game itself. However, with in-level bananas and extra life balloons plentiful, not to mention the fact that extra lives reset when the game is turned off, Swanky is the game’s least-useful Kong.
2 - Level design
DKC2 is simply a masterpiece of level design. Most of the stages, particularly during the first two-thirds of the game, are set out so the player can speed through them, with generally a single route to follow. However, it’s when you re-enter a level in order to seek out its secrets that the game’s genius makes itself apparent.
A problem with Donkey Kong Country was that its secrets did not seem designed to be found, with players having to randomly launch TNT barrels at walls in order to find a hidden cave, or jump blindly down pits in the hope that there may be an unseen barrel.
Clearly, the tedious trial and error required to discover these secrets deters the player from looking for them. This was remedied perfectly in DKC2, with stray bananas and subtle camera movements encouraging the player to head off the beaten track, with a reward such as a bonus stage or DK coin granted.
In some cases, a secret area is tantalisingly revealed just after it’s too late to reach it (especially in the brilliant rollercoaster stages), compelling players to re-enter the level and access it.
The game also cleverly plays on platform game conventions and the player’s expectations. For example, the left-to-right nature of 2D platform games means the player will immediately head right from the word go. And that’s the way DKC2 works 99% of the time, except for the single occasion that a pair of Zingers just out of shot to the player’s left at the beginning of a level lead to a DK coin. This all adds to the challenge and replay value of the game and makes discovery of its secrets difficult but not to the point of frustration.
From the moment that gorgeous title screen appears, with Diddy and Dixie opening a chest of the game’s treasures, DKC2 offers a gorgeous visual treat. The pre-rendered 3D images, courtesy of Silicon Graphics, are used once again after they helped make the original game such a success. However, everything seems more refined this time round, with beautiful pseudo-3D backgrounds and colourful sprites that aren’t as grainy as those in DKC.
4 - Controls
Something that isn’t always mentioned when the SNES’s greatness is discussed is how its finest games all have such brilliant controls. Super Mario World takes some beating in this respect, with the ultra-tight controls of Super Mario Kart not far behind. Smooth and sleek, DKC2’s controls - once mastered - make the player feel in complete command. And crucially, the game never feels unfair. If you leap into an enemy or misjudge a jump and fall down a pit, you know it’s your own mistake.
5 - Music
Great game music should fit the action perfectly, and on this score DKC2 delivers in spades. From jaunty pirate-ship sea shanties to the ominous hornet’s nest music, composer David Wise completely immerses the player in the adventure with some unforgettable tunes. ‘Stickerbush Symphony’, from Bramble Blast, is inspirational.
6 - Collectables
While the original DKC saw the introduction of the KONG letters and animal tokens to be collected, these merely offered extra lives and the opportunity to enter bonus stages for… more extra lives.
But with DKC2, Rare embarked upon an era of collectathon platformers that gained pace with DKC3: Dixie Kong’s Double Trouble!, peaked with Banjo Kazooie and jumped the shark with Donkey Kong Country 64.
The trusty bananas return, of course, with a hundred gleaned giving players an extra life. Then there are the banana coins, scattered through the levels, which can be used to play bonus games, save progress, revisit areas and receive hints (see ‘Characters’).
Secret bonus stages reward players with Kremkoins, currency which can be used to pay tolls and gain access to the Lost World and its five tough-as-nails levels. However, without all 75 Kremkoins, players are unable to visit Krocodile Kore and face King K. Rool one final time, offering a substantial challenge beyond the main adventure.
With many of the bonus areas ingeniously hidden (one can even be found within another bonus stage), completionists can enjoy revisiting levels to claim the Kremkoins they missed. A handy exclamation mark after the level’s title on the map screen signifies that all have been discovered there.
Then there’s the magnificent DK coins – huge spinning golden discs of wonder that appear in tantalisingly difficult-to-reach areas and encourage the player to go off the beaten track in order to claim them. It’s amazing how satisfying grabbing these treasures is, particularly the one in Web Woods that appears for a split second in the end-of-level target. Get it wrong and you’ll have to negotiate the entire stage again for another shot.
Each stage contains a single DK coin and collecting all 40 puts Diddy atop Cranky’s Video Game Hero list above Mario, Zelda and Yoshi, ramming the old geezer’s taunts back down his throat and perfectly capping a wonderful game.
Guest Blog by Carl B @ Carl's Blog
Spider-Man has always been my favourite Marvel Comics character and with Spider-Man Homecoming just getting a release it seemed fitting to talk about 4 Spider-Man video games you must play. It was Marvel UK’s US Spider-Man reprint comics that led to my love of the character 25 years ago. Spider-Man is of course one of Marvel’s most beloved creations. Over the years, Spider-Man has become more of a marketable figure outside of comic lore; the new movie Spider-Man Homecoming will be the 6th in just 15 years. The same can be said for video games, with 30+ releases across almost every platform in the last 35 years. Here I recommend 4 of Peter Parker’s best single player releases; heavy on the mythos, and not a Marvel vs Capcom game in sight.
Spider-Man: Maximum Carnage:-
The early 1990’s gave birth to two major new villains for both Spider-Man and Peter Parker: Venom and Carnage. Venom (aka disgraced journalist Eddie Brock) quickly became a fan favourite. After terrorising Peter and wife Mary-Jane Watson in some of the comic’s most haunting scenes, he was even given his own series for a time. Once the murderous offspring Carnage (aka serial killer Kletus Cassidy) came on the scene, Venom became a good guy of sorts. Determined to stop this symbiotic progeny, a truce was called with Spider-Man in order to stop Carnage. And so began the huge comic book crossover that was Maximum Carnage, and the SNES/Sega Mega Drive title it inspired.
Despite this Final Fight clone not holding up so well more than 20 years on, it’s devotion to its source material is still commendable. Panels from the actual comic are used to tell the story as you progress through simple yet challenging waves of bad guys and bosses. Despite being a Spider-Man comic, Maximum Carnage did feature a strong supporting cast of heroes such as Captain America and Iron Fist. These can be called upon as special moves should you feel overwhelmed in combat.
The stages, scenes and characters all appear as if taken direct from a comic book. This gives Maximum Carnage a sense of authenticity and respect to its continuity, despite its gameplay frustrations.
Imagine your perfect Super Nintendo games. Your ideal lineup of Snes games that you’d happily have sitting on your gaming shelves. What would they be? Super Mario Kart is my favourite video game of all time. A timeless classic of a packed Nintendo lineup of familiar faces like Mario, Luigi, Yoshi, Donkey Kong & more. Though perhaps you would prefer to play the classic Super Probotector (Contra III The Alien Wars in North America). Battling your way through the levels collecting flamethrowers, bombs and other deadly weapons! I could sit here all day and talk about how important the 16bit era was to me as I am sure you can to. The Super Nintendo, for me, is the most pivotal console of all time bit just in terms of game lineup but in terms of cultural influences too.
Back in school there were two groups of geeks: those that had a Sega Mega Drive and those that had a Super Nintendo. I had the Super Mario All-Stars Super Nintendo action set. We’d joke and banter all day long at which console was superior and which had the best games. Sonic Vs. Mario was another angle to approach it from. Luckily today I adore both but the Super Nintendo will always hold a sacred place in my heart.
Here we are in 2017 with the upcoming Snes Classic Mini. Simply a mini build of the Super Nintendo (PAL and NTSC design) packed with 21 of the best Super Nintendo games of all times. Let us pause and hail the fact that Starfox 2 will be among the classic ones games. The unreleased title that was completely finished by never got a release. I was lucky enough to interview Dylan Cuthbert; one of the lead designers behind the original Starwing/Starfox and Super FX Chip. You can catch the video below in which I interviewed him about his work on Starfox 2 but be warned it’s a few years old.
Guest blog post by Todd M @The_Top Loader
Get over here -----> Welcome to the 90's baby because I'm having fun n' games playing Mortal Kombat (released in 1992), but what version? That has been the topic of my childhood. Who had the best version, who could beat their chest the loudest in this primal rage that surprisingly escalated over just a few drops of blood? It came out on everything you could possibly think of, Master System, Gameboy, Game Gear, PC... you get the idea I literally could go on and on (until I run out of consoles to name) but the real test of might came down to just two consoles - the mighty Mega Drive and the Super Nintendo. The simpler time's of the 80's were gone with our Commodore 64's and their, 8's with their ,1's and don't forget to press play on tape as I watch the true fanboys get all fired up like a Scorpion fatality as they enter the console tournament looking for blood (which is truly where the battle begins) and where the movie version of Shang Tsung would famously say - "it has begun" - while Ed Boon's literal voice as the original game announcer now tells us to "Fight!!" The 90's were Excellent if not a little Dan Forden Toasty as I ripped out hearts and gave the kiss of death as my opponent went up in flames in the face of a burning skeleton's defeat as they dropped down to ashes because didn't you know you weak pathetic fools - I've come for your souls ! .. and so forth. That was Mortal Kombat, the gameplay was decent but let's be realistic here it's the gore that people came for. There were violent videos games before Mortal Kombat but they weren't in the mainstream and were never as popular because - lets face it - everybody pays more attention to the cool kids. Its funny being a parent now and thinking I don't think I would want my kid playing Mortal Kombat X .. but back when I was at that wise old age of ten I knew it all. I knew what was right and I knew what was wrong, hey I may have not bought Super Castlevania IV when I had the chance ..but in my defence I didn't now I was wrong at the time. My brother liked Excalibur with capes and crap like that but one thing we both loved was ninja's and the whole Eastern Kung-Fu scene because guess what? We both loved - Mortal Kombat - finally, we agreed on something.
Throw in a coin, select a player, choose your destiny while watching this klassic character line up that includes my personal favourite Sub Zero as he swings back and forth with his cold blue hands to the perfectly selected music beat while waiting patiently to controversially rip off your head right before we "Fight!!" Kano throws knifes and spins on a dime but what do you expect from a guy that lives for a life of crime because he won't hold back when ripping out someone's heart straight from their chest as it would Finish Him!! ..or her. No time to pause for a moment in this game (which can be frustrating) so you will have to use one of the other klassic digitized characters to release more effective green screen effects if you end up on the wrong side of Scorpion's famous harpoon attack, just don't teleport past Sonja Blade and panic while she flexes her reversed matrix style scissor kick as they both can burn you aliveafter they input the the right button combination before the fatality timer finally runs out. Liu Kang still kicks around while throwing projectiles in your face until Wham Bam! Van Damme .. hey he wasn't in the game, well he was supposed to be but he pulled out to do something else so here's Johnny.. Cage ! What a cool name, he's the complete package and this movie star has a secret weapon that's a real ball breaker and not the kind that you would find in his pants which does not work on Sonja Blade because of what's not in her pants - ironic - but with all this flippin' and floppin' all over the place I forgot to mention Raiden the God of Thunder who looks like he just come off the set of Big Trouble in Little China. You may think I'm going off track here but have you ever have wondered where the inspiration for Raiden came from? Watch the Three Storms in this movie because as I played Mortal Kombat for the first time it hit me like a bolt of lightning needed for the 1.21 gigawatts .. what the hell is a Giga.. wait, what? - wrong movie - sheesh now I'm really getting off track here so let's get back in the DeLorean to take me back to where I was before I made this alternate typing time line. Raiden is a parody verified by the words of Ed Boon himself from one of my all time favourite movies, hey.. who else thinks John Carpenter would have been a perfect match to direct and write a MK movie? It's a perfect blend of East meets West with western digitized character sprites and oriental backgrounds that felt like they were lifted straight out of a Kung-Fu scene with Eastern mystical mythologies including a four armed general monster Goro and shape shifting Lo Pan .. I mean Shang Tsung.. as the final bad guy with a story so far left out of Outworld about Elder Gods and Earth realm Sacred tournaments I can hear the words of Jack Burton echoing "I feel like a little bit of an outsider here"...because we are and I don't care because we all know that all he wants to do is go get his truck back.
Guest blog post by: Todd M @ The Top Loader
Super Castlevania IV on the Super Nintendo (SNES) is a pretty kick ass Video Game right? Rise from the grave as I see a bat outta hell. Oh no wait sorry my mistake it's just Dracula spreading his wings again. It only took him a hundred years because it's dark and I guess hell was too hot. Well stretch out your legs and relish the sun (unless your Dracula) because oh glorious day, seriously these are Konami's glory days and oh how the mighty have fallen since the days of Super Castlevania IV , a masterpiece on the Super Nintendo but now a relic from the past that should seriously have a resurrection of it's own just as Nosferatu the spawn of hell has done so convincingly here. Resurrection's are supposed to be every one hundred years but let's make an exception and bend the rules a little bit, for Konami's sake. Simon Belmont is the perfect fit rebel for the job and he is here to play by his own rules, on his own terms with a whip in hand - within the boundaries of the game's coding of course - but it maybe too late for Konami because I don't even think in this day and age that the Belmont's would even except a friend request on Facebook from them as they're certainly off the Christmas card list - and I've checked it twice - but just like the opening scroll it's the same old story that will also end in horror. There was a time where I didn't care much for this franchise .. or so I thought as I did the unthinkable .. I judged a game by its front cover while standing in Kmart arguing with my brother over which game to buy next for our beloved Super Nintendo, as at that age I didn't care for the Monster Squad freaks it was showing me on the box. Well we are in Transylvania where things are different and my brother tried to tell me it will be fun to play as he begged me to buy it with him, but I did not listen as I went with Super Star Wars anyway (which is a whole other story) ..was he right .. or was I wrong? I feel like I've almost told this story before.
The power of Dracula starts to revive himself stronger and stronger, his sinister actions have consistently been thwarted! "Let's get the whip out", no time for this nonsense as I'm ready and raring to go so lets skip to the action because - if you know me - which most don't, I'm not big on reading the big picture so just give me the whip, show me where the monsters are at and get out of my way as I slay everything in my sights using Toddy as my password name.. that's the basic gist of this story right or at least that's what I got out of it. My brother drew the short sword so I guess that means I got the long sword, right? Well i dunno but there is a whip dangling in front of me and the more I play with it the bigger it gets but don't worry I didn't go blind because it's clear to see this whip does come in handy so lets whip it - whip it real good. After I get my head out of the gutter I see Simon is having a splish splash making a blood bath avoiding any Vampire kiss's while collecting hearts as he is out and about ice skating cross country.. or by the look of the way his animations show him walking as Transylvania is being threatened in this breeding ground for evil - I wonder what the land value is there. I can tell Dracula has been gone a hundred years because they really let the castle go with all these vines and weeds everywhere that have really come to life, but he's back now making a grand entrance as he has obviously has woken up the dead. Maybe he was out looking for love as these wild hearts that I'm constantly collecting seem to be broken because they are doing nothing to my health bar, wait .. what, OK who's playing funny buggers - Translation - who's playing tricks because these hearts aren't your health but if you look hard enough you will find pork that worksa treat. The walking dead are all skull and bones so I guess they didn't find the pork hidden in the wall - well I'm not sharing - but unfortunately I can't moonwalk my way up the stairs out of this one because these guys are everywhere so I've decided to have a BBQ as I fry all these spare ribs with my awesome Holy Cross when I throw it back and forth through the air and since I'm a Vampire Killer - I'll bring the garlic.
Gust Blog Post by Todd M @ The Top Loader
A long long time ago in a Kmart not too far away the hot shot young rebel TODD declared civil war upon one of his brother's, AARON. "Todd I am your brother, join me and put our money together to buy Super Castlevania IV" he begged .. "No, I will never you so my money stays" I said, as it was something I had never heard of and yeah sure it's easy to say now "how could I pass it up"?.. but look at it from my point, that of view young Padawan - I was 11 - and I didn't like mythologies or Excalibur type stuff swinging around chain's at Medusa heads with three headed dragons - that was not me - and it still isn't to be honest (Game of Thrones excluded) .. but that is a story for another time, or another blog as at the time I did what I felt was right of course. We were in this battle together going head to head as it had to be a joint decision - my poor mother honestly - we couldn't decide but as I saw Super Star Wars under the shop light at a glance sitting behind the glass I quickly thought to myself, well he loves Star Wars and it has light sabres. Ironically that was the game play element that I liked the least about the game. We took it home and eventually powered up our SNES to play it for the first time.
What type of game is Super Star Wars (released in 1992) anyway? Well our hero Luke hits the ground running N' gunning while platforming but I find it's more start 'N stop because in true male fashion Luke can't do two things at once - where's Rey when you need her? Maybe the force wasn't with him the same way he wasn't at Tosche Station where he was famously supposed to be buying power converters. Well let's not get our right hand all chopped off just yet and get too far ahead of ourselves as it will be fixed in future games to come and as annoying as it is right now - it's not game breaking. Luckily platforming is my strength because I will need to be strong willed if I want to climb all the way up there to the top of the legendary - Sandcrawler - now that sounds like an awesome club name, or a song I could dance and jump around to. Well Luke is a prodigy so lets get the party started because as we enter the Sandcrawler's house of pain the laser beams that kriss-kross will make you jump jump, yes I am a product of my generation - thank god - I'm sure you're thinking the same thing, yes kids that was cool once and it will happen to you one day too - word. But fear not my young apprentice once you get the pattern down you will be swinging a dull disappointing light sabre around in no time trying to take down those Tusken Raiders because this isn't something I can dance with in my hands as this life sized glow stick is not an effective weapon that doesn't even come in the standard blue or green, sometimes red and the once in a life time purple - so don't give your new hopes up.
Guest Review by Lamar @ Every Gamer Review
Another day, another product placement game and which company wants to sell themselves onto our video games? 7 Up! A fizzy drink that a lot of people may have drank in their lifetime, including me. To me its lemonade in a can…or just lemonade in general. But for those who don’t know (somehow), 7 Up is a fizzy drink with a flavour of lemon and lime. Well that’s it, it’s been around since 1920 and was sold in 1929 as Bib-Label Lithiated Lemon-Lime Soda before eventually changing it to 7 Up in 1936. Wait what does this have to do with Cool Spot? The giant red guy with a pair of sunglasses on and kick ass white sneakers!
Filler aside, how do you sell a fizzy drink, especially to the young generation in the radical and embarrassing decade of the 90’s? Use a mascot of course, and for 7 Up, we have Cool Spot and I don’t know anything about him since in the UK, we had Fido Dido. In fact, he was supposed to have his own game too but unfortunately, due to Kaneko U.S shutting down, the game was cancelled, though you can download a ROM of this lost game. But back to the other game I’m taking a look at Cool Spot, developed by Virgin Games and published by Virgin Interactive and was released in 1993 for the Sega Mega Drive/Genesis and in 1994 for the SNES and other consoles in the US and Europe, with the Amiga, MS-DOS and Sega Master System ports being released exclusively in Europe.
Cool Spot, and his friends have been captured by someone who wants to show them to the world to prove that Cool Spots do indeed exist. So you are Cool Spot, but you’re different, and when I mean different, I mean you weren’t caught by this person. So Cool Spot the…Red Spot, go save your friends…I guess. This is a retro game and stories didn’t matter, especially for a game that’s selling you citrus flavoured carbonated liquid.
Guest Blogger: Todd M @The Top Loader
I died. Please hold back the tears because I'm playing Super Ghouls 'n Ghosts on the Super Nintendo and it happens all the time, so if you truly know how this ends you know I will just dust myself off and try it all over again. On your feet soldier because remember you are Arthur a knight in all that shining silver, green or gold armour and you don't want to be left with your pants down with your undies exposed when this first level beats me to the ground because you must face your demons when traveling to Lucifer's realm if you want to keep the peace and order to prevent another system break down. The town is now reconstructed but I still have a purpose in this new life because a demon just broke through the glass and snatched the princess mid flight. I've never felt so alive when I get up and running as Arthur sure seems like he is going to do lots of jumping, just be careful if it all starts to slow down because sometimes there is way too much chaos on screen going round. I don't blame the game - I blame the system - because it can be hard to handle when all these enemies come at me from all angles, but hey .. who am I kidding? It's not that bad even if the processing is in over the Super Nintendo's head, this console has given me so many good times before and I can already tell that these Ghouls n Ghosts are going to give me some more.
Every time I went to my local Video Flicks rental shop I always had to hire the mighty Super Ghouls 'N Ghosts. We always hired two games because the second one came at a cheaper price, not that we had much money to hire out games but we didn't want to waste an opportunity if it was only a little bit more. I could never finish the first level yet I rented it every single time anyway - and I don't know why - since it always gave me so much grief. What it all comes down to is I really had to get better at the game and like the controls it seems to be just that simple. This game asks for nothing less than perfection which I fear will be too much for some people to handle as I often wonder if the creators of this game had Obsessive Compulsive Disorder which is something I am all too well familiar with, but do you know what temporarily stops that? - Two taps with my right hand - but in this game case it's two taps with the B button that will really help with A & Y at your side to really fire off some support. Double jumping has both saved me and killed me at different times as you cannot change the trajectory once you go into the motion, it's a double edged sword that can get out of control and just like my obsessively compulsive tendencies I hope it won't be my eventual downfall.
But enough with all this double dribble as you run through the stages my advice is do not try and destroy everything on the screen because this isn't a game for kill streaks, do what you need to do to move on and worry about what is in front of you and not so much what is around you. The learning curve is steep so pay attention as the layout of the land doesn't always hold its retention. Zombies, flaming skeletons with Weredogs are all in your path and unfortunately Gandalf is not here to help as these wizard's shall make it hard for you to pass. I like how every part of this game always seems to be perfectly laid out, the weapons might change but the placement of the chest are always the same.. just try and avoid the flame. Throw a slow spear or a fast knife but that double angled crossbow feels just nice because throwing a controller won't help as I finally have an axe to grind because twenty years laterI finally get my peace of mind, as I walk the plank and take Arthur to the sea and find out if that second stage was worth the wait. Aim your jumps carefully because just like good comedy its all about the timing and you don't want to miss your landing otherwise you might miss the punch line. Floating like a butterfly seems like how it is meant to be because it always seems to end up underneath me as I see the lightning strike while looking out for the fish that come out from the sea.
Guest Blog by Kevin K @Agent_Prince
Forget the current resolution wars between Call of Duty on PS4 and Xbox One; this one intellectual property added to the already-brutal console wars of the 90’s, and is still diversifying to this day. I remember having brutal arguments with friends when I was 13 years old, defending my choice at the time.
Having experienced both from start to finish, is there a definitive answer as to which is best? Let’s see which one truly is the diamond in the rough. (Sorry).
First of all, Aladdin on both SNES and Sega Mega Drive were published and developed independently, the former by Capcom, due to its Disney licensing rights with Nintendo consoles at the time. It is a simple, enjoyable and often challenging 2D side-scrolling platformer, with some of the crispest visuals to ever appear on the platform, with a great, faithful soundtrack. Although not the longest of games, every level plays out at pretty breakneck pace, as you vault from posts in the ground and swing from those stuck out of walls, Prince of Persia-like.
Capcom also used the Super Mario method of bad guy disposal: jumping on them. This version was the first hit game of designer Shinji Mikami, of Resident Evil/Vanquish fame, and it is indeed the level design that is Aladdin’s greatest attribute. The traversing of obstacles flow effortlessly when negotiated with the desired precision, in order to get all the health-increasing gems and 1-ups. It’s a game to perfect as well as conquer, with the charm and essence of the movie all wrapped up in a nice few hours of entertainment.
It is hard to believe the Super Mario Bros 3 has yet to be spoken about on here. It is one of the all-time classic Super Mario Games albeit slightly different from the original Super Mario Bros but still an absolute diamond of a video game. So much so that Super Mario Bros 3 received a 16 bit upscale for the release of Super Mario Allstars on the Super Nintendo. We could re-live the entire experience in a much better resolution back in the 90s.
Nintendo released Super Mario Bros 3 in 1988 on the NES. Back then the new top down perspective overlooking each world looked stunning and certainly influenced the styles in numerous other Mario game namely Super Mario World and the New Super Mario Bros on the Nintendo DS. So there’s a legacy right? Of course there is. This is a Super Mario game after all and it seems fair to suggest that most Mario game games leave a long standing legacy. Name a series or gaming franchise that is more popular that the Super Mario Bros (including spin offs)?
Super Mario Bros 3 contains eight worlds that Mario must battle though over fifty levels in order to rescue the the pesky Princess. Why pesky? I could not help but feel annoyed with Princess Peach throughout my younger years. I used to wonder how can she be so helpless and why is she constantly getting herself caught? The answer is obvious. Super Mario Bros 3, like many Super Mario games, adopts a classic formula of Hero saving the damsel in distress. Ta da. It works very well and provides an excellent story for Super Mario Bros 3 to build upon. Throw in some amazing Power-ups like the Mushroom, Tanooki Suit, Flower and more and voila.
Amidst the eight world’s are eight big bosses and eight mini bosses that are half way though each world. That seems like a pretty basic fact but it’s a pinnacle part of the game. As a kid I found the mini bosses very difficult which often left my confidence decreasing the closer I got to the final boss (of the world). Don’t forget that Super Mario Bros 3 was the first game to adopt this type of structure: overhead world’s containing two bosses. This holds true in Super Mario World also.
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As my Youtube Channel was built around my love for retro gaming I decided that it was time to honour that passion through blogging. Here I review anything from the retro gaming world.
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