By Gemma @Juicy Game Reviews
There’s no doubt in my mind that The Rise of the Tomb Raider is a great game. Crystal Dynamics produced an epic adventure, this is true. I’ve read and watched numerous reviews that ranked the new Lara Croft adventure as an eight and in some cases nine out of ten and I’ve been left wondering why? Before you read any further, know that I, like many of you, was a teenager when the first Tomb Raider game got a release on the Sega Saturn and Playstation 1 and one thing is very, very clear to me: Tomb Raider is one of the most evolved series on the market. The Rise of the Tomb Raider seems nothing like the very first Tomb Raider game. I can hear many of you say “of course it’s not” and especially since the franchise was sold to Crystal Dynamics years ago. They’ll always be a part of me that wants that Tomb Raider game back but the rational part of me knows that Tomb Raider is forever changed and it’s a new generation of gamers sat behind their controllers meandering through the Tombs.
Fallout 4 dropped two days ago. We're already seeing news of glitches, mods, reviews, moans, rants and personal journeys from the Wasteland. It's amazing how much information can circulate in two days. Fortunately, most of the Fallout 4 news is positive and crawling the wasteland is once again, an awesome experience.
I went to a midnight launch of Fallout 4 at GAME in Chesterfield, England. I was lucky enough to get my hands on the Pipboy Edition on the Playstation 4 too. Here are all of the pictures from the evening as well as the video. Drop me a comment and let me know some of your tales from the Wasteland. My full review will be up in the coming weeks!
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-Gemma (thanks to Jess for the shots)
By Gemma @Juicy Game Reviews
The most common question I'm being asked on my Assassin's Creed Syndicate Twitch streams is: "What is the game like?" I give a nuts and bolts answer that skirts around outer barriers of my in-depth feelings. After all, it can be quite difficult to talk with an exceeding level of depth whilst concentrating while playing. That leaves me with the perfect opportunity to open up in this blog about some of my intricate thoughts of Assassin's Creed Syndicate.
Developed by Ubisoft, Assassin's Creed Syndicate joins a confusing series that left my head spinning after Assassin's Creed 3. Syndicate is the ninth game in the main series since 2007. That's an average of over one game every 12 months which is quite staggering considering we have to wait a lot longer for sequels of alternate triple A titles. This is where the whole series falls down for me. There's quantity over quality. That's not to say the likes of Assassin's Creed Brotherhood, Rogue or any of the other titles aren't good but I've always noticed a lack of polish amidst the race to get the game to market. Assassin's Creed Unity was far from finished as I'm certain we can all recall the technical glitches from launch? I believe this was a the lowest point in the series; needless to say that Syndicate really pulls the series back to greatness. Greatness is a bold word when discussing a game so I use it lightly but in the case of Assassin's Creed's credentials vastly improved gameplay mechanics, less glitches and the new twist of interchangeable characters (Evie and Jacob) really ramps up the overall experience.
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