Man of Medan seems like a long awaited title from Supermassive Games; developers of Until Dawn. Like Until Dawn Man of Medan is an interactive horror game that forces players to make timed decisions. Each decision impacts the proceeding storyline, characters and more. Man of Medan is the first chapter of Supermassive Games' Anthology series (The Dark Pictures). Supermassive Games are set to release a new chapter within 6 months of the previous. The next chapter is called Little Hope which seems to ooze Silent Hill Vibes. Once you beat Man of Medan there's a sneak peek in to Little Hope pegged for a 2020 release. It looks brilliant!
Building up to Man of Medan's release I wasn't sure if I was going to like it. Horror games with nautical backdrops don't really float my boat. In fact the ending of Resident Evil VII felt flat to me as we were stuck on that damn ship! Dark, damp and dreary ships! I can think of much scarier settings for a horror game. The question remains though: did I enjoy Man of Medan? The answer is: not as much as I enjoyed Until Dawn; which for me had a much more appealing backdrop, more characters and a longer story. Man of Medan is slow to kick off. A group of upcoming divers hire a boat, which includes a confident female tour guide. With a crate of beer the five of them set sail in to the South Pacific Ocean. Without spoiling the story the five of them find themselves in a hostage situation and end up slamming directly in to a missing Ghost Ship from the 1940's The true horror seemed to start from this point in the game which was already over one hour in.
If you've played Until Dawn you will be familiar with the choice based narrative of the game. Choices or there lack of will impact on the bearing of the next stage of the game. I found the opportunity to make decisions somewhat slow and frustrating. Frustrating in a sense of there only being three choices each time. I would have preferred to have more options to choose from as this would have increased the pace a little.
Man of Medan had some surprising jump scares. Could there have been more? Absolutely. I felt that the balance was tipped in favour of Man of Medan feeling more like a Walking in a dark ship simulator rather than a pacey horror game. I would have loved to have had more jump scares, however trivial.
Gamescom 2019 is over but the impact of the event is still fresh in my mind. What with games like Cyberpunk 2077,Death Stranding, Borderlands 3 and more it's no surprise that Gamescom attracts well over 350,000 eager gamers from around the world. Gamescom, in Koln, Germany, has been operating for over ten years and had show. This year was my first year at Gamescom and I had the pleasure of meeting the wonderful Yu Suzuki most notably famous for being the lead developer of the Shenmue series amongst other classics like the Outrun series, Space Harrier and After Burner.
The absolute highlight of Gamescom this year was Cyberpunk 2077. I watched a live gameplay demo of the upcoming CD Projeckt Red title; Cyberpunk 2077 in which I saw two different ways to approach a certain part of the game. One Cyberpunk was the Strong Solo whilst the other was the Hacker. The area we were in was called Pacifica. The graphics, despite it being early gameplay footage looked smooth, bright and sleek on the big screen. I should also point out that this demo was being shown on an Xbox One X. The only bad thing I can say about Cyberpunk 2077 is that we have to wait until 2020 to become fully immersed in its world.
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