By Gemma ~ @Juicy Game Reviews
It is fair to say that I was truly hyped for Wolfenstein: The Old Blood which we know is the prequel to Wolfenstein: The New Order. I enjoy nothing more than roaming around the first person shooter gaming world armed with a full arsenal of deadly weapons. Wolfenstein, as a series, has long been a key part of the first person shooter back bone until now. That very same back bone paved the way for the Doom franchise to explode on to shareware in 1993 and later storming millions of consoles around the world. So why am I writing this? Why have do I feel that Wolfenstein: The Old Blood is my hugest let down of the year to date?
William Blazkowicz is the hero and it's 1946 and we are about to storm Castle Wolfenstein. Yes, this is it. I felt that Machine Games did a poor job at threading the story together to create the cohesive flow I expected. Character's in The Old Blood felt flat and mechanical. Literally mechanical! The lack of human NPC's led me to feel that the story had been sacrificed at the expense of action (and not the fast paced kind of action I wanted). Compare this to Wolfenstein: The New Order. I wrote a short review on The New Order and commented at how good the storytelling was:
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We're well in to the Playstation 4 and Xbox One and more recently the Nintendo Switch eras of gaming. Graphics had never looked so smooth and gameplay had never flowed so fluently. Let's not forget the triumphant last Generation of gaming with the Playstation 3, Xbox 360 and Nintendo Wii; all of which I have a lot of time for.
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