If I were to transport back to the mid-nineties I’d be stood in a computer shop called Gordon Harwoods. I would have been the only girl in our little group of friends. We’d stand for hours playing Doom on the PC during the school holiday’s and every now and again we’d ask the store clerks to put the cheat code in for us. What a ton of fun we had! Ever since then I have been a huge fan of the Doom franchise. Even in Doom’s worst moments (ahem the Panasonic 3DO Port) I’ve still enjoyed picking up the super shotgun and hunting imps.
Doom, developed by Id Software in 1993 had been embedded within hearts of gaming community ever since so it it didn’t surprise me that fans (including myself) felt a little apprehensive on whether Id Software would get it right. There was something about Doom; the atmosphere, the heavy music and vibe that I felt was missing from Doom 3 on the original Xbox. As the announcements poured in that Id were developing a new Doom game I started to question “will it be a disaster?”. Even the great John Romero hasn’t worked on a Doom game since Doom 64 (1997 Midway Games).
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