Please note: This review will contain dramatic and experimental prose, irony and cynicism for comedic effect and the entertainment for you, the reader.
It’s a cold winters day and probably an awful day at work -the one that pays, yet ultimately destroys spirit and humanity- when I check my mobile phone for to see if I have any messages regarding the death of or dying family member; the only time I ever get a message. To my astonishment I had received an email, though not my typical email of a refund from organization I’ve never dealt with, or the gold mining company in Beliveau that need £1000 transferred to their account, so they can set up their business and pay you back in millions; an offer no idiot can refuse. This email was from the publisher Digirati and the opportunity to request a review code for Pipe Push Paradise. Pipe Push Paradise is a 2D puzzle involving, you’ve guessed it pipes. You have arrived on an island your uncle lives. Your uncle being the islands plumber has been out of action for the pass few days and the island needs running water. It’s up to you, a silent protagonist to fix the islands plumbing problem. It was about a week later when I received the code. When I got in I rushed to my switch and typed the code in. ‘This Product is not available’, but it is available, I can see it on the store, it’s right there. I email the contact at Digirati explaining the situation and… Nothing. Very few games capture the essence of being on vacation somewhere exotic quite like Pipe Push Paradise. It’s bright or tropical colour pallets mixed with this simplistic childish character design that seems to be popular in warming climates just sets that tone. If the visuals do not do that for you, the relaxing guitar melodies will. It’s freeform style of play only heightens this relaxing nature, the guitar playing is free, and taking its time, and just going nowhere in a hurry, it says “Hey relax, you’re on holiday, just chill out”. After a further two weeks, with no contact out of nowhere I received another email. “Sorry for the delay, it has been crazy here, please find new code below”. I had not been forgotten. The anxiety, the worry of feeling that the developer may think I’ve done a fast one had subsided. Once again, I rushed home to enter the code. In theory, Pipe Push Paradise is simple. You have one section that has water coming out, and using the surrounding spare pipes you must put them together so the water flows into the exit pipe (or is it entry pipe as the water flows in?). However, the talented developer Corey Martin takes this concept and develops it extremely well.
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Resident Evil 2 was released 1998 on the the incredibly successful PlayStation. In fact the Resident Evil franchise has been fruitful on all consoles and arguably gamers have seen some interesting twists across all of the RE games. Now here in 2019 Capcom delivered an astounding remake of an already amazing Resident Evil 2 experience. Without dwelling on the original release of Resident Evil 2 I want to talk through my experiences of completing the Leon and Claire campaign in the frightening new rendition of Resident Evil 2. Both campaigns were completed on standard difficulty. I played through on a base PlayStation 4 model. I was surprised at how good the Resident Evil 2 Remake looked.
Don’t ask me why I chose to complete Resident Evil 2 with Leon first; I just did. My first play though took just just under eight hours to complete. Within the first hour I burst through the front door of Raccoon Police department and felt immediately engrossed. The 2019 Raccoon Police Department had some stark differences compared to the original Resident Evil 2 release. Most noticeably were the stairs (left and right) leading straight up to the second floor. What I felt was a sense of where shall I go first? when entering Raccoon City Police Department for the first time. I liked this feeling as it added to my sense of bing lost. I went in to the Resident Evil 2 remake with high expectations of wanting to be scared. Did I feel scared? Yes I did. Within the first hour of playing the RE 2 remake I encountered multiple zombies and jump scares alike! I remember the age-old trick of shooting zombies that are half slumped against a wall. You never truly know if they are dead or not? For me; I felt the this was a key aspect of the Resident Evil 2 gameplay. That feeling of shooting the half slumped zombie and it actually killing it before it got you or that disappointment of wasting a bullet because the zombie cop is actually dead. |
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