It has been fifteen years since my first experience of dealing with that pesky Skull Kid in The Legend of Zelda Majora's Mask. Today I am as happy as ever with my experience of playing Majora's Mask on my Nintendo 3DS. I am still captivated by the strangeness that unfolds right from the beginning of the game when meeting Skull Kid for the first time. Now, I don't want to recycle the storyline from start to finish but instead I want to talk about some of my favourite differences between the Nintendo 64 classic and today's re-hashing of Majora's Mask.
During the initial scenes of Majora's Mask it's immensely clear that I was playing an aesthetically stunning game. The textures are rounder and smooth to the point of absolute perfection along with a richly satisfying colour saturation. I was recently playing Ocarina of Time on my Nintendo 3DS and found the colour palette quite dull in comparison to Majora's Mask. I didn't expect anything less as I've always found Majora's Mask to look much nicer than Ocarina of Time. There's just something about that deep, dark purple that really draws me in.
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We're well in to the Playstation 4 and Xbox One era of gaming. Graphics had never looked so smooth and gameplay had never flowed so fluently. Let's not forget the triumphant last Generation of gaming with the Playstation 3, Xbox 360 and Nintendo Wii; all of which I have a lot of time for.
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