Guest Review by Lamar @ Every Gamer Review
Another day, another product placement game and which company wants to sell themselves onto our video games? 7 Up! A fizzy drink that a lot of people may have drank in their lifetime, including me. To me its lemonade in a can…or just lemonade in general. But for those who don’t know (somehow), 7 Up is a fizzy drink with a flavour of lemon and lime. Well that’s it, it’s been around since 1920 and was sold in 1929 as Bib-Label Lithiated Lemon-Lime Soda before eventually changing it to 7 Up in 1936. Wait what does this have to do with Cool Spot? The giant red guy with a pair of sunglasses on and kick ass white sneakers!
Filler aside, how do you sell a fizzy drink, especially to the young generation in the radical and embarrassing decade of the 90’s? Use a mascot of course, and for 7 Up, we have Cool Spot and I don’t know anything about him since in the UK, we had Fido Dido. In fact, he was supposed to have his own game too but unfortunately, due to Kaneko U.S shutting down, the game was cancelled, though you can download a ROM of this lost game. But back to the other game I’m taking a look at Cool Spot, developed by Virgin Games and published by Virgin Interactive and was released in 1993 for the Sega Mega Drive/Genesis and in 1994 for the SNES and other consoles in the US and Europe, with the Amiga, MS-DOS and Sega Master System ports being released exclusively in Europe.
Cool Spot, and his friends have been captured by someone who wants to show them to the world to prove that Cool Spots do indeed exist. So you are Cool Spot, but you’re different, and when I mean different, I mean you weren’t caught by this person. So Cool Spot the…Red Spot, go save your friends…I guess. This is a retro game and stories didn’t matter, especially for a game that’s selling you citrus flavoured carbonated liquid.
Never before has a video game series driven me to feel so overwhelmed with charm, anticipation and devotion. The Legend of Zelda series is exactly what I am referring to. A series which rose to fame on the Nintendo Entertainment System way back in the 1980s with The Legend of Zelda in 1986. Fast forward to 1998. We were firmly in the Nintendo 64 era in which one of the greatest Legend of Zelda games were ever released: Ocarina of Time. I’ve never come across a gamer that had a bad word to say about Ocarina of Time and whilst it would be easy to talk about the many other influential Legend of Zelda games, Ocarina of Time is, for many, the greatest Zelda game ever made.
Awaking in Kokiri Forest on a log in Link’s treehouse is where the adventure begins. The soft green and brown textures and soothing presence of Navi, our devoted guide immediately got me feeling engrossed and excited. This was the first 3D Zelda game Nintendo had released and it looked absolutely stunning! The controls were slightly difficult to adjust to at first but it almost felt like the Nintendo 64 controller was built for Ocarina of Time after the first twenty minutes of play time. In those easy moments time was spent rolling through the grass picking up rupees and talking to other random villagers in the Kokiri land. At that moment I could have stayed in Kokiri Village forever but that would have not made for a very exciting game now.
What are the most stunning memories you have from playing video games? Seeing the Deku tree for the first time has to be up there as one of the finest gaming moments right?! It felt so precious that I almost felt bad for rattling around inside the Great Deku with my sword and shield. From here on in the story unfolded as smoothly as one could have ever hoped. Ultimately the goal is to save the Princess and the wider Hyrule Kingdom from Ganandorf; dungeon by dungeon, collectible by collectible and song by song. With that being said Link exists is two forms in Ocarina of Time: Young Link and Adult Link, both with slightly different abilities. I remember feeling slightly disappointed when I arrived at this part in the game. The Temple of Time lays house to the Master Sword in which only Adult Link can wield. We all know this though right? Now I am pretty certain most of you reading this have experienced The Legend of Zelda: Ocarina of Time in some form. Wether you played the original N64 version, the remastered Game Cube version or the furthered enhanced Ocarina of Time 3D on the Nintendo 3DS, Ocarina of Time feels completely solid on any platform. What makes Ocarina of Time so unique are the stories gamers tell about their first play through or how they hounded their parents to buy them a copy. We can boast about the gameplay and story all day long but then I am just recycling many other articles about this majestic N64 title.
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