Guest Blogger: Todd M @The Top Loader
I died. Please hold back the tears because I'm playing Super Ghouls 'n Ghosts on the Super Nintendo and it happens all the time, so if you truly know how this ends you know I will just dust myself off and try it all over again. On your feet soldier because remember you are Arthur a knight in all that shining silver, green or gold armour and you don't want to be left with your pants down with your undies exposed when this first level beats me to the ground because you must face your demons when traveling to Lucifer's realm if you want to keep the peace and order to prevent another system break down. The town is now reconstructed but I still have a purpose in this new life because a demon just broke through the glass and snatched the princess mid flight. I've never felt so alive when I get up and running as Arthur sure seems like he is going to do lots of jumping, just be careful if it all starts to slow down because sometimes there is way too much chaos on screen going round. I don't blame the game - I blame the system - because it can be hard to handle when all these enemies come at me from all angles, but hey .. who am I kidding? It's not that bad even if the processing is in over the Super Nintendo's head, this console has given me so many good times before and I can already tell that these Ghouls n Ghosts are going to give me some more.
Every time I went to my local Video Flicks rental shop I always had to hire the mighty Super Ghouls 'N Ghosts. We always hired two games because the second one came at a cheaper price, not that we had much money to hire out games but we didn't want to waste an opportunity if it was only a little bit more. I could never finish the first level yet I rented it every single time anyway - and I don't know why - since it always gave me so much grief. What it all comes down to is I really had to get better at the game and like the controls it seems to be just that simple. This game asks for nothing less than perfection which I fear will be too much for some people to handle as I often wonder if the creators of this game had Obsessive Compulsive Disorder which is something I am all too well familiar with, but do you know what temporarily stops that? - Two taps with my right hand - but in this game case it's two taps with the B button that will really help with A & Y at your side to really fire off some support. Double jumping has both saved me and killed me at different times as you cannot change the trajectory once you go into the motion, it's a double edged sword that can get out of control and just like my obsessively compulsive tendencies I hope it won't be my eventual downfall.
But enough with all this double dribble as you run through the stages my advice is do not try and destroy everything on the screen because this isn't a game for kill streaks, do what you need to do to move on and worry about what is in front of you and not so much what is around you. The learning curve is steep so pay attention as the layout of the land doesn't always hold its retention. Zombies, flaming skeletons with Weredogs are all in your path and unfortunately Gandalf is not here to help as these wizard's shall make it hard for you to pass. I like how every part of this game always seems to be perfectly laid out, the weapons might change but the placement of the chest are always the same.. just try and avoid the flame. Throw a slow spear or a fast knife but that double angled crossbow feels just nice because throwing a controller won't help as I finally have an axe to grind because twenty years laterI finally get my peace of mind, as I walk the plank and take Arthur to the sea and find out if that second stage was worth the wait. Aim your jumps carefully because just like good comedy its all about the timing and you don't want to miss your landing otherwise you might miss the punch line. Floating like a butterfly seems like how it is meant to be because it always seems to end up underneath me as I see the lightning strike while looking out for the fish that come out from the sea.
Guest Blog by Kevin K @Agent_Prince
Forget the current resolution wars between Call of Duty on PS4 and Xbox One; this one intellectual property added to the already-brutal console wars of the 90’s, and is still diversifying to this day. I remember having brutal arguments with friends when I was 13 years old, defending my choice at the time.
Having experienced both from start to finish, is there a definitive answer as to which is best? Let’s see which one truly is the diamond in the rough. (Sorry).
First of all, Aladdin on both SNES and Sega Mega Drive were published and developed independently, the former by Capcom, due to its Disney licensing rights with Nintendo consoles at the time. It is a simple, enjoyable and often challenging 2D side-scrolling platformer, with some of the crispest visuals to ever appear on the platform, with a great, faithful soundtrack. Although not the longest of games, every level plays out at pretty breakneck pace, as you vault from posts in the ground and swing from those stuck out of walls, Prince of Persia-like.
Capcom also used the Super Mario method of bad guy disposal: jumping on them. This version was the first hit game of designer Shinji Mikami, of Resident Evil/Vanquish fame, and it is indeed the level design that is Aladdin’s greatest attribute. The traversing of obstacles flow effortlessly when negotiated with the desired precision, in order to get all the health-increasing gems and 1-ups. It’s a game to perfect as well as conquer, with the charm and essence of the movie all wrapped up in a nice few hours of entertainment.
It is hard to believe the Super Mario Bros 3 has yet to be spoken about on here. It is one of the all-time classic Super Mario Games albeit slightly different from the original Super Mario Bros but still an absolute diamond of a video game. So much so that Super Mario Bros 3 received a 16 bit upscale for the release of Super Mario Allstars on the Super Nintendo. We could re-live the entire experience in a much better resolution back in the 90s.
Nintendo released Super Mario Bros 3 in 1988 on the NES. Back then the new top down perspective overlooking each world looked stunning and certainly influenced the styles in numerous other Mario game namely Super Mario World and the New Super Mario Bros on the Nintendo DS. So there’s a legacy right? Of course there is. This is a Super Mario game after all and it seems fair to suggest that most Mario game games leave a long standing legacy. Name a series or gaming franchise that is more popular that the Super Mario Bros (including spin offs)?
Super Mario Bros 3 contains eight worlds that Mario must battle though over fifty levels in order to rescue the the pesky Princess. Why pesky? I could not help but feel annoyed with Princess Peach throughout my younger years. I used to wonder how can she be so helpless and why is she constantly getting herself caught? The answer is obvious. Super Mario Bros 3, like many Super Mario games, adopts a classic formula of Hero saving the damsel in distress. Ta da. It works very well and provides an excellent story for Super Mario Bros 3 to build upon. Throw in some amazing Power-ups like the Mushroom, Tanooki Suit, Flower and more and voila.
Amidst the eight world’s are eight big bosses and eight mini bosses that are half way though each world. That seems like a pretty basic fact but it’s a pinnacle part of the game. As a kid I found the mini bosses very difficult which often left my confidence decreasing the closer I got to the final boss (of the world). Don’t forget that Super Mario Bros 3 was the first game to adopt this type of structure: overhead world’s containing two bosses. This holds true in Super Mario World also.
PLAY Expo Manchester Announces Huge Tomb Raider™ 20th Anniversary Celebration!
Manchester, England – August 11, 2016 – PLAY Expo Manchester, the largest video game expo in the North of England, announced today a huge roster of events, taking place throughout the weekend, celebrating the 20th Anniversary of Tomb Raider™ with a one-time-only series of events, proving unmissable for fans of the franchise.
In tribute to gaming’s first lady of adventure, the party starts with what is set to be the largest Tomb Raider panel ever assembled! Hosted by Sky Sports™ eSports commentator Matt Andrews, and with a host of famous names throughout the history of the franchise, fans will be able to engage in a Q&A with the panel as well as hear untold stories from the development of the series. With more names yet to announce, confirmed guests include:
With so many cast and development members’ together at last, no reunion on this scale would be complete without the opportunity to capture the moment, and a Tomb Raider themed photo shoot will be the perfect place stand shoulder-to-shoulder with gaming’s greatest heroes!
In a feat worthy of Lara herself, PLAY Expo Manchester has scoured the globe unearthing the rarest of Tomb Raidercollectibles, merchandise and memorabilia, on show in a specially designed display. Respecting the ground-breaking gameplay that has defined the series for two decades, PLAY Expo Manchester journeys through time, with every singleTomb Raider game throughout the ages on display and ready to play!
Industry legend Ian Livingstone CBE, who played such an enormous role in the success of the series will be hosting a separate talk on his staggering career in gaming.
Offering a separate discussion, renowned musician and composer of the first three Tomb Raider games Nathan McCree joins the expo hosting a talk on the sound design of the franchise and the importance of audio in games today.
“Tomb Raider is a cultural phenomenon and a franchise which means so much to so many gamers. We couldn’t be more excited to make PLAY Expo Manchester the destination of choice for a 20th anniversary celebration of such a grand scale,” said Andy Brown, Director for Replay Events. “Tomb Raider fans simply cannot afford to miss out on PLAY Expo Manchester and this years’ show is shaping up to be extraordinary! We’re working hard to ensure that the expo provides something for everyone and with so much yet to announce we’re confident that the expo will prove to be an unmissable date on every gamers’ calendar.”
PLAY Expo Manchester is a highly popular two-day video game event, ideal for all the family and offering visitors an unrivalled experience with features, tournaments, exhibitors, industry guests, panels and so much more. Celebrating gaming and popular culture, the expo uniquely caters for casual fans and dedicated gamers alike and promises to be an event not to be missed.
For more information on PLAY Expo Manchester 2016, please visit http://www.playexpomanchester.com/ and follow Replay Events on Facebook, and Twitter.
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